MinDesiredFramerate determinates when UT will reduce visuals in order to maintain desired framerate. In theory setting value to 1000 should not have effect, because FrameRateLimit kicks in.rsbloom44 wrote:Hey raynor do you know the difference in Min Desired Framerate if you set it to 0 or an absurdly high number like 1000?
TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
So they both in theory have the same effect right? That is, they both will do nothing..
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Should be. Also most people have fast enough hardware to not notice UT downscaling it's visuals because of low framerate.
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Roger. Thanks. By the way, have you thought about writing a guide for competitive play? Like low graphics, high gamma, coronas off, that type of stuff?
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
In short, no. I'll leave that to someone else I believe there are already lot of those "high fps" configs out there and my goal is to make UT look better, not worse. Besides I think it's not very hard to turn all those advanced options off yourself to achieve that goal.rsbloom44 wrote:Roger. Thanks. By the way, have you thought about writing a guide for competitive play? Like low graphics, high gamma, coronas off, that type of stuff?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Best things for stuff like that is player inis, who play in tournaments ect.rsbloom44 wrote:Roger. Thanks. By the way, have you thought about writing a guide for competitive play? Like low graphics, high gamma, coronas off, that type of stuff?
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Gotcha.Raynor wrote:In short, no. I'll leave that to someone else I believe there are already lot of those "high fps" configs out there and my goal is to make UT look better, not worse. Besides I think it's not very hard to turn all those advanced options off yourself to achieve that goal.rsbloom44 wrote:Roger. Thanks. By the way, have you thought about writing a guide for competitive play? Like low graphics, high gamma, coronas off, that type of stuff?
You can copy them, but it's better to know why they used certain stuff.UT Sniper (SJA94) wrote:Best things for stuff like that is player inis, who play in tournaments ect.rsbloom44 wrote:Roger. Thanks. By the way, have you thought about writing a guide for competitive play? Like low graphics, high gamma, coronas off, that type of stuff?
Last edited by rsbloom44 on Tue Mar 26, 2013 1:40 pm, edited 1 time in total.
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Anyway with Realtek HD Audio Drivers are good for sound tweaking
We can add more bass or possible to play UT with chimpunk sound style
http://www.realtek.com.tw/
We can add more bass or possible to play UT with chimpunk sound style
http://www.realtek.com.tw/
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Isn't this Realtek HD Audio Driver only working with a Realtetek audio card?
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Well, it's Realtek specific enhancement similar to Creative's Audio Control Panel features and what many other vendors have included with their software.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
exactly ...the Realtek HD Audio Driver is pretty useless without the corresponding audio card.Raynor wrote:Well, it's Realtek specific enhancement similar to Creative's Audio Control Panel features and what many other vendors have included with their software.
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
That's pretty much true for every sound card
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
That's pretty much true for every hardwareRaynor wrote:That's pretty much true for every sound card
Ok Btt.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Uhm, sorry if it's in the wrong place but how can I fix OpenGL? I mean when I use it UT looks very crappy, I see greyish triangles and it runs terribly slow
Oh and where did the D3D9 recommended settings go, Raynor?
Oh and where did the D3D9 recommended settings go, Raynor?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I find OpenGL to be most up-to-date and feature rich, but I did add Direct3D9 settings back for people who prefer that renderer so no worryGEx wrote:Uhm, sorry if it's in the wrong place but how can I fix OpenGL? I mean when I use it UT looks very crappy, I see greyish triangles and it runs terribly slow
Oh and where did the D3D9 recommended settings go, Raynor?
About your problem - did you try my pre-configured INI or Direct3D9, have you overclocked your graphics card?