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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Wed Sep 05, 2018 1:36 pm
by OjitroC
Dr.Flay wrote:DM-2019 is an Angelheart map for UT2003. There is a bigger version for 2004 (the older version will play in 2004)
There is a version for UT99. As with all Angelheart's maps, this is a great looking map with lots of fine detailing. It's not all that playable with bots though being quite tight in places and because of some of the structures etc in the streets - really designed for LAN play by humans.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Wed Sep 05, 2018 1:59 pm
by papercoffee
OjitroC wrote:I think I've played the second one but can't remember the name
Deck-420 One of my favourite Deck maps.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Wed Sep 05, 2018 6:37 pm
by OjitroC
papercoffee wrote: Deck-420 One of my favourite Deck maps.
Thanks for that - I have it but hadn't played it until now - it's really well done, great textures etc - certainly an excellent version of Deck and great fun to play.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Wed Sep 05, 2018 8:03 pm
by Dr.Flay
OjitroC wrote: There is a version for UT99. As with all Angelheart's maps....
That needs substantiation.
Angelheart certainly didn't make all maps for all versions, so someone else must have remade them with BSP
Those Bladerunner maps are almost all meshes, so will not port in a useful way (UT99 only has cylinder collision).

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Wed Sep 05, 2018 11:00 pm
by OjitroC
Dr.Flay wrote: That needs substantiation.
Yes, it's by Angelheart. Here's the readme in full
Spoiler
Show
================================================================
Title : DM-2019 (beta)
Release Date : 5-5-2002
Author : Angelheart
Email Address : jcfal@clara.net
Web Page : http://home.clara.net/jcfal/

IMPORTANT NOTE !
All my UT maps are now available here:
http://phatcat.animedominion.com/angelheart/
Thanks to Phatcat, Anime Otaku and all round top guy :)

Here's what to do

DM-2019 in Maps
BRsnds in Sounds
BRdeco in System
BRdeco2 in System
Brundeco in System
BRunpak, Runrintex, Runrtex in textures

I'm calling this version a Beta because Its not finished,but as I don't think
I may ever finish it, I thought it best to release what there is.
so it is a bit rough around the edges. But the more I looked at It, the more I found to do
and I have a life to live as well.
It was an experiment in over reaching.
I always knew it was bigger than me but I always knew I would try it one day.
The Movie is just so fine in every way. Nothing in here is mine, it all belongs to
the extraordinarly creative team of people who worked to produce the Movie.
Its a kind of tribute, in a way, for what its worth.
To read all about these people, and to find out just about all you could ever
want to know abour Blade Runner, I happily send you here
http://www.bladezone.com/


All those Deco's obviously = bad game play and dreadful frame rates. But it is playable, even on my humble P3 500. I had some Idea of doing a lite version, but I have seen enough of this map to last a lifetime now and am glad to see the back of it, for awhile anyway:)

Please enjoy it for what it is, a little bit of escapism for Deckard wanna bees :)

wow glad thats over :)
============================================

Copyright / Permissions
-----------------------
Please don't use anything from this zip without my permission
A lot of it is ripped from other sources, but it still took a lot of
time and effort to produce.


----------------------
PS Here's the map for those who would like to try it out - as Angelheart admits, the gameplay is a bit problematic. For the screenshot, see Carbon's post earlier in this thread.
DM-2019.zip
(18.1 MiB) Downloaded 50 times

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Fri Sep 07, 2018 1:45 am
by JimmyCognitti
I remember playing both UT2K3 & UT2K4 versions of this Blade Runner map, but I had no idea there was a version for UT99. Thanks for the link.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Thu Nov 01, 2018 9:29 am
by HeartBreakKid
Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Thu Nov 01, 2018 9:33 am
by UnrealGGecko
HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.
How about the updated OpenGL Renderer?

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Sat Nov 03, 2018 9:01 am
by HeartBreakKid
UnrealGGecko wrote:
HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.
How about the updated OpenGL Renderer?
OpenGL looks fine. But brightness issue is still there (I mean cant increase or decrease brighness in OpenGL). That's why I switched to D3D9. Is there any updated version of Direct3D that supports UT99.

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Sat Nov 03, 2018 7:20 pm
by FraGnBraG
HeartBreakKid wrote:
UnrealGGecko wrote:
HeartBreakKid wrote:Hi, Yesterday I have updated my windows 10. After that D3D9 Render not working perfectly. Very lag in frames. Can you please fix it. I have uninstalled latest updates then is working perfectly.
How about the updated OpenGL Renderer?
OpenGL looks fine. But brightness issue is still there (I mean cant increase or decrease brighness in OpenGL). That's why I switched to D3D9. Is there any updated version of Direct3D that supports UT99.
hmm - I use OpenGL (whatever the last one was) seems fine to me - yes it is brighter, but I thought that was more likely due to the large BenQ monitor I use with UT99. You can adjust brightness in-game using the F11 key.. Did you try that? I find what used to be fine at 5/10 is now the same at 4/10... so stepped down by one. I typically have the monitor set to 60% bright/60% contrast (that's so I don't go blind - On PC I use two monitors normally. :)

Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Posted: Tue Jun 11, 2019 1:52 pm
by utplayer
For the sound crackling issue mentioned in the guide, in my experience with Realtek audio under Win7 a pretty reliable fix is to disable and reenable the output device in Win7 audio panel before starting the game, it's a good alternative to jacking up the latency a lot in the .ini. Also it's likely a good idea to match sampling rate to what is set in Windows in order to avoid resampling.

Also worth mentioning is to set the game to run on 1 thread as described in this post, on my i7 2600k I otherwise get measurable intermittent frametime spikes on certain servers/maps that running on a single thread seems to clear up. YMMV.

I've noticed that the game is prone to a weird issue with multi-monitor setups where the game looks like it runs at about 10 fps (despite normal numbers when measured) when displaying anything at all on the 2nd monitor, like a Firefox window. Never had this problem on any other game.

I wrote about a few other unresolved issues in another post so if anyone has some ideas, feel free to comment: viewtopic.php?f=12&t=13361&p=112984