TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!
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Shoulon
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Shoulon » Mon Feb 09, 2009 5:29 pm

Don't got CD2, I got GOTY Edition from my buddy. Just Had to steal it from him when I saw he had it.

I just skimmed the tutorial and ended up installing over the textures with the ones from UnrealTexture.com, that and maxed the graphics settings.
Image

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Skakruk
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Skakruk » Thu Mar 05, 2009 11:52 pm

Thank you so much for this nice clean guide Raynor! :tu: The BUF thread was doing my head in.

I have a question though: Why do you have MinDesiredFrameRate set to 60? Wouldn't that mean that UT would start dropping detail if the framerate went below 60? If I'm more interested in maintaining top visual quality than performance, I'd set this to 0 right?

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Raynor
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Raynor » Sat Mar 07, 2009 3:27 pm

Skakruk wrote:Thank you so much for this nice clean guide Raynor! :tu: The BUF thread was doing my head in.

I have a question though: Why do you have MinDesiredFrameRate set to 60? Wouldn't that mean that UT would start dropping detail if the framerate went below 60? If I'm more interested in maintaining top visual quality than performance, I'd set this to 0 right?
That's completely up to you. If you have powerful enough PC then you never (or extremely rarely) see framerate drop below 60. I'll change it to 30 in main post :wink:

viperstryker
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by viperstryker » Sun Mar 29, 2009 4:34 am

Thanks for the advice

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Raynor
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Raynor » Thu Aug 13, 2009 2:13 pm

Made some minor changes into first post.

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zacman
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by zacman » Mon Aug 17, 2009 6:38 am

Shoulon wrote:Don't got CD2, I got GOTY Edition from my buddy. Just Had to steal it from him when I saw he had it.

I just skimmed the tutorial and ended up installing over the textures with the ones from UnrealTexture.com, that and maxed the graphics settings.
(Little Off topic here, sorry)
Is that avatar from Gunslinger Girl?
[/offtopic]
Image[url=steam://friends/add/76561198048595886]Image[/url]

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Raynor
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Raynor » Sun Nov 22, 2009 11:25 pm

In the meantime Chris Dohnal has released updated OpenGL renderer for UT, version 3.6.

http://www.cwdohnal.com/utglr/
Changes in version 3.6:
- NoMaskedS3TC option removed. Always uses RGBA DXT1. This matches the only option for DXT1 in D3D.
- GL_NV_multisample_filter_hint extension support removed. Don't consider this one very useful anymore.
- A few 227 editor related updates that were general renderer code fixes.
- MaxLogUOverV and MaxLogVOverU config settings removed. These are set internally now.
- Larger default maximum allowed texture size in the not using S3TC config case.
- Potential NVIDIA driver bug workaround for the major graphics corruption after windowed / full screen switch issue. Suspect this may be fixed in newer drivers now, but was easy to add.
- RequestHighResolutionZ option removed. Modified code to attempt to get a 32-bit, 24-bit, or 16-bit z-buffer in that order.
- If first mipmap pointer set to NULL in SetTexture(), skip looking at others.
- AutoGenerateMipmaps and AlwaysMipmap options removed.
- UseDetailAlpha option removed and always enabled internally. A number of detail texture rendering paths depend on having this one enabled.
- BufferClippedActorTris option removed and functionality it controlled always enabled internally.
- A few other minor changes.

ZRangeHack will be enabled by default for UT if not already present in the ini file, but this one may still need to be watched a little more closely. There are a couple cases I know of where it has minor side effects. However, with most video cards these days only supporting 24-bit but not 32-bit z-buffers, or unless modified other parts of the game engine to draw decals a little further away, it is needed to avoid decal flickering in the distance in many common cases.
I've done some testing - it runs fine and is stable.
Also since some of parameters are removed and implemented internally, I'll paste my updated OpenGL configuration for reference purposes:

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=4
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=62
SwapInterval=0
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=75
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-0.500000
DetailTextures=True
DescFlags=0
Description=ATI_GPU
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True

ErUser
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by ErUser » Fri Mar 12, 2010 6:18 pm

hi, following this tutorial , i have this graphic bug on all weapons

Image

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rohitggarg
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by rohitggarg » Sat Mar 13, 2010 3:53 pm

Hi men,

I was recently studying about depth generation in games and came across a really popular in old times technique called anaglyphs. Well can somebody point me into the right direction as to where could i find some renderer for UT if i waana play it in real 3d?
Regards,
Rohit

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My website : http://www.appointmentagent.com

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Raynor
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Raynor » Sun Mar 14, 2010 12:49 am

ErUser wrote:hi, following this tutorial , i have this graphic bug on all weapons

Image
Hi ErUser!

Does the same happen when you play game offline (with bots) or every online server?
I've seen most common things to cause this are video driver issues and some server-side mutators.

UT99.org

Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by UT99.org » Sun Mar 14, 2010 8:44 am

medor wrote:Look if u have
HighDetailActors=True

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rohitggarg
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by rohitggarg » Tue Mar 16, 2010 4:16 am

rohitggarg wrote:Hi men,

I was recently studying about depth generation in games and came across a really popular in old times technique called anaglyphs. Well can somebody point me into the right direction as to where could i find some renderer for UT if i waana play it in real 3d?
Please help!!!
Regards,
Rohit

CATCH ME IF YOU CAN.............
Image

My website : http://www.appointmentagent.com

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Raynor
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by Raynor » Sun Mar 21, 2010 10:28 pm

rohitggarg wrote:
rohitggarg wrote:Hi men,

I was recently studying about depth generation in games and came across a really popular in old times technique called anaglyphs. Well can somebody point me into the right direction as to where could i find some renderer for UT if i waana play it in real 3d?
Please help!!!
I don't believe there is anything like that ever made for UT :noidea

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rohitggarg
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by rohitggarg » Mon Mar 22, 2010 4:21 am

:? Well okay.. If i want to make something like that, can it be done??? Wud be cool i guess... 8)
Regards,
Rohit

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rohitggarg
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Re: TUTORIAL: Tweak your UT graphics to the maximum

Post by rohitggarg » Mon Mar 29, 2010 7:17 am

Okay i got the answer to my question.. and here it is.

There is a driver called iZ3d driver . Just download the latest version and select anaglyph (free) mode.
For the 3d view to work, you will need to run UT in direct3d 8+ drivers. Unfortunately my machine is a bit primitive. But i got a new laptop and it works awesome with that. You got a whole lot of color modes in anaglyph. Do check the direct3d settings on that driver configuration screen.

I was not able to run it on OpenGL. Well maybe the drivers are not that stable after all. but who cares unless you don't have direct 3d8. So njoy UT in 3d :D.

PS: Don't play for too long or you will get a headache :|..
Regards,
Rohit

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