Need help: Advanced Crosshairs
Need help: Advanced Crosshairs
I want to change the weapons crosshairs, all weapons have their own crosshair
Possible this config whit User.ini option, or whit Tweak commands?
IMPACT HAMMER
ENFORCER
BIORIFLE
SHOCKRIFLE
PULSEGUN
RIPPER
MINIGUN
FLAKCANNON
ROCKETLAUNCHER
SNIPERRIFLE
Thats my idea, I hope this idea can be implemented
Possible this config whit User.ini option, or whit Tweak commands?
IMPACT HAMMER
ENFORCER
BIORIFLE
SHOCKRIFLE
PULSEGUN
RIPPER
MINIGUN
FLAKCANNON
ROCKETLAUNCHER
SNIPERRIFLE
Thats my idea, I hope this idea can be implemented
- Dr.Flay
- Godlike
- Posts: 3347
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: Need help: Advanced Crosshairs
There is probably a better tutorial, but I just found this one looking for something else.
http://web.archive.org/web/200807241803 ... sHairs.htm
http://web.archive.org/web/200807241803 ... sHairs.htm
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: Need help: Advanced Crosshairs
medor wrote:give a see under assault 140 http://unrealtournament.99.free.fr/utfi ... s/Assault/
may be ou can bind
Aliases[?]=(Command="set Engine.HUD Crosshair 7|getweapon yourweapond",Alias=xxx)
A=xxx
Re: Need help: Advanced Crosshairs
Alternate way:
- Clientside mod menu.
- Find the local player
- Enable a Tick or Timer
- Adjust CrossHair depending on the local player's weapon.
- Clientside mod menu.
- Find the local player
- Enable a Tick or Timer
- Adjust CrossHair depending on the local player's weapon.
Re: Need help: Advanced Crosshairs
If you know your way around UnrealEditor, I can give you a base package with:
- The mod menu already coded
- Local player finding already coded
- Timer and weapon check already coded
But
- You're the one who's gonna have to change the crosshairs in code and recompile it.
Once enabled, this 'Mod' will autodetect your weapon and automatically choose the crosshair you specify on it.
- The mod menu already coded
- Local player finding already coded
- Timer and weapon check already coded
But
- You're the one who's gonna have to change the crosshairs in code and recompile it.
Once enabled, this 'Mod' will autodetect your weapon and automatically choose the crosshair you specify on it.
Re: Need help: Advanced Crosshairs
So you mean if I push the "A" button I can change my crosshair?medor wrote:Aliases[?]=(Command="SET Engine.HUD Crosshair 7|GetWeapon YourWeaponD",Alias=XXX)
A=XXX
And where set the weapon?... Maybe like this?
Aliases[?]=(Command="SET Engine.HUD Crosshair 1|GetWeapon Botpack.Enforcer",Alias=XXX1)
A=XXX1
Aliases[?]=(Command="SET Engine.HUD Crosshair 2|GetWeapon Botpack.ShockRifle",Alias=XXX2)
B=XXX2
Re: Need help: Advanced Crosshairs
Hmmm... I will try it if I have time.
Maybe possible this, not for every weapon just for the most using weapons.
That's the Shock Rifle, Sniper Rifle, and the Rocket Launcher.
I set it the Rocket to R, Shock Rifle E, Sniper Rifle Q.
Maybe possible this, not for every weapon just for the most using weapons.
That's the Shock Rifle, Sniper Rifle, and the Rocket Launcher.
I set it the Rocket to R, Shock Rifle E, Sniper Rifle Q.
- Chamberly
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
- Contact:
Re: Need help: Advanced Crosshairs
I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
Re: Need help: Advanced Crosshairs
Oh yeah, I'm glad you like the idea. Just PM me if you need help for something.Chamberly wrote:I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
- Chamberly
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
- Contact:
Re: Need help: Advanced Crosshairs
Will do!ASLYE702 wrote:Oh yeah, I'm glad you like the idea. Just PM me if you need help for something.Chamberly wrote:I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
-
- Masterful
- Posts: 542
- Joined: Tue Jan 22, 2013 5:23 pm
- Personal rank: Nullified!
- Location: (X) Unable To Locate....
Re: Need help: Advanced Crosshairs
Ah! Nali Weapons 2 and 3 also has such custom crosshair mechanism. 1 day I took a glance at its main parent class of NW2, I think for crosshairs they use PostRender Function for individual weapons