Proportions of a road with vehicles
- Creavion
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Proportions of a road with vehicles
Long story short. Already a longer time ago I tried to figure out the "optimal" size of a road.
Normally a car is not supposed to "fill" a complete track, since you have to consider larger vehicles using the road as well. So a track should be a little bit expanded. From from "clue" I calculated then the size of a track for UT. 224 WE was the next closest and fitest result. 224 WE for a track, as like shown for the dirt track. 448 WE for a normal highway.
For those who are interested to see the testmap, they can do it here (open in UnrealEd):
Testmap is rather big because of .. the highres textures I WANT to use for an other map project.
For those who do not want to read any further: 448 WE (single-tracked, one track for each direction...)Normally a car is not supposed to "fill" a complete track, since you have to consider larger vehicles using the road as well. So a track should be a little bit expanded. From from "clue" I calculated then the size of a track for UT. 224 WE was the next closest and fitest result. 224 WE for a track, as like shown for the dirt track. 448 WE for a normal highway.
For those who are interested to see the testmap, they can do it here (open in UnrealEd):
Testmap is rather big because of .. the highres textures I WANT to use for an other map project.
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- papercoffee
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Re: Proportions of a road with vehicles
Yay Crev made vehicles for UT!
So long, and thanks for all the fish
- Creavion
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Re: Proportions of a road with vehicles
No. Besides, why do you ASK? Either you think they are too big or you think they are not.papercoffee wrote:Arn't the cars now too big for those figures?
You can not "translate" this perfectly anyway, but I think this comes very close. Furthermore I tried to figure the most suitable size for a road and now I am rather satisfied with the result.
No. This is a converted static mesh from UT2004 (AS-FallenCity). I only deserved as comparison of the sizes.JackGriffin wrote:Yay Crev made vehicles for UT!
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Re: Proportions of a road with vehicles
I ask because they are too big ...but I don't know how it will look like in-game.Creavion wrote:No. Besides, why do you ASK? Either you think they are too big or you think they are not.papercoffee wrote:Arn't the cars now too big for those figures?
You can not "translate" this perfectly anyway, but I think this comes very close. Furthermore I tried to figure the most suitable size for a road and now I am rather satisfied with the result.
and because you take this meshes as reference for scale of the road.
As long as you are satisfied with it ... Don't mind me!
Fixed!JackGriffin wrote:Yay Crev converted static mesh from UT2004 for UT!
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Re: Proportions of a road with vehicles
Creavion wrote: No. This is a converted static mesh from UT2004 (AS-FallenCity). I only deserved as comparison of the sizes.
![Image](http://4.bp.blogspot.com/-HvIjakMikKs/TrhpGU2kYMI/AAAAAAAAB8I/QTfQS_FZqc8/s1600/pouting.jpg)
So long, and thanks for all the fish
- Creavion
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Re: Proportions of a road with vehicles
I AM satiesfied, otherwise I would not have posted it.
Paper, you can have your opinion, but ... I would welcome your idea for improvement, means: Show me your version. How big do you think the road should be to make the vehicles fit? Test around with the map until you think you found the optimal sizes and then tell me. Of course, make sure as well to test it INGAME (as like I did).
To criticize somebody does not only mean what you do not like or what do you think is wrong, the very best is to show the other one, how it could be better.
Paper, you can have your opinion, but ... I would welcome your idea for improvement, means: Show me your version. How big do you think the road should be to make the vehicles fit? Test around with the map until you think you found the optimal sizes and then tell me. Of course, make sure as well to test it INGAME (as like I did).
To criticize somebody does not only mean what you do not like or what do you think is wrong, the very best is to show the other one, how it could be better.
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Re: Proportions of a road with vehicles
Ok you got me totally wrong ...the cars are compared to the road perfect ...but the unreal figures look to small compared to the cars.
So ..... take the test map and the car models and make it 10% smaller ...that should be enough.
I'll show you in the next hours ...I hope my windows partition hold steady enough
So ..... take the test map and the car models and make it 10% smaller ...that should be enough.
I'll show you in the next hours ...I hope my windows partition hold steady enough
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Re: Proportions of a road with vehicles
This is not something I or anybody else can change. This will always happen if you try to do something like that. And if you would try to translate meter to Unreal Units perfectly, it will look wrong as well (in most cases too small).papercoffee wrote:Ok you got me totally wrong ...the cars are compared to the road perfect ...but the unreal figures look to small compared to the cars.
So ..... take the test map and the car models and make it 10% smaller ...that should be enough.
Like I said, if you can satisfied me with a better version, where I really think "wohaa, dude, you are right".. ok.
This is also - like I said - the most suitable middle I could find between "too large" and "too small". Believe me, this was not a 5 minutes test when I figured the sizes.
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Re: Proportions of a road with vehicles
I try it ...I think really around 10% smaller could be perfect.papercoffee wrote: I'll show you in the next hours ...I hope my windows partition hold steady enough
I do belief you ...but I am really good in measurements with the eyes. let me try it and we will see.Creavion wrote:Believe me, this was not a 5 minutes test when I figured the sizes.
Maybe you are so totally right.
- Creavion
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Re: Proportions of a road with vehicles
Well ok...papercoffee wrote:I try it ...I think really around 10% smaller could be perfect.papercoffee wrote: I'll show you in the next hours ...I hope my windows partition hold steady enough
I do belief you ...but I am really good in measurements with the eyes. let me try it and we will see.Creavion wrote:Believe me, this was not a 5 minutes test when I figured the sizes.
If I compare it with this one, it does not look like I have to make the road smaller.. at least, I mean this was only about that one...
And with the 10 % smaller you seem to be RIGHT.
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Re: Proportions of a road with vehicles
ok now I am confused.Creavion wrote:...it does not look like I have to make the road smaller...
...with the 10 % smaller you seem to be RIGHT.
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Re: Proportions of a road with vehicles
VERY simple: THE CAR really looks slightly better if it is 10 % scaled down, but it does NOT mean I have to change the size of the road as well, since it still looks right!
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Re: Proportions of a road with vehicles
Just me .02¢ but a standard road with multiple lanes tends to have enough room for 1 motorcycle to fit on either side of the car, not that I'd recommend driving like this, and still fit in that lane. Those are freeway basics. Lanes tend to be thinner off freeways in residential neighborhoods.
Hell, where my Mom lives there's some roads there's not even room for one car to fit on the road if another car is coming from the opposite direction.
Hell, where my Mom lives there's some roads there's not even room for one car to fit on the road if another car is coming from the opposite direction.
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- Creavion
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Re: Proportions of a road with vehicles
Uhm whatever!? It is not like I would build a complete freeway in such a map, it is more like "decoration", a piece of road (dead end actually) maybe with a car blocking the way, maybe leading to an old closed facility or something else. I just wanted avoid that a human can fill the whole road like a titan could do. Perfect scales are impossible. And I thought this would be for use for anybody else maybe.
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