Proportions of a road with vehicles

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papercoffee
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Re: Proportions of a road with vehicles

Post by papercoffee »

Creavion wrote:VERY simple: THE CAR really looks slightly better if it is 10 % scaled down, but it does NOT mean I have to change the size of the road as well, since it still looks right!
Aaah...ok ...then, proceed I want to see this map. :agree1:
Maybe I am not able to play it (you know why) but I want to.
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FraGnBraG
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Re: Proportions of a road with vehicles

Post by FraGnBraG »

I'd say don't fuss too much about such things - the car imo should be smaller, but the road could be wider too... (see pic)
fnb_creavs_cars1.jpg
wonder if you could mesh those cars - the bsps a bit complex imo...
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Re: Proportions of a road with vehicles

Post by Dr.Flay »

Size is always subjective (oo-er!)
I think as long as there is enough space for 2 bots or players to pass each other, if that is what you want.
Though if you want the cars to restrict players movement, then you can use that as the factor, with only space for 1 player at a time (just like Frag's screenshot).

I think the road size in DM-KVARTAL is good. I use it with the U2 vehicles, as it's too far to walk, and my legs (up-key) get tired.
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Re: Proportions of a road with vehicles

Post by JackGriffin »

If I can't get in the car and drive it, BFD if scale is right. No one's gonna care. Dammit I want to play Grand Theft Unreal!
So long, and thanks for all the fish
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Re: Proportions of a road with vehicles

Post by Creavion »

I would place these cars as deco only (by converting them to a decoration), at one or two places only. So no city themed map or anything like that.

Anyway, good thing I was only slightly wrong. Road size still fits as you guys seem to agree with me.
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Re: Proportions of a road with vehicles

Post by papercoffee »

Creavion wrote:Road size still fits as you guys seem to agree with me.
:agree1:
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