two questions about custom UnrealEd buttons

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Voodoo Doll
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two questions about custom UnrealEd buttons

Post by Voodoo Doll »

Hi all! I've found an extensions for Unrealed, called TarquinBrushBuilders, UnrealedEx etc. Them adds new brush buttons to editor, for example for generating randomized stone tunnel. These are subclasses of Editor.BrushBuilder class. If some didn't heard about this thing, it can be downloaded at http://wiki.beyondunreal.com/Legacy_tal ... shbuilders

Q1. There are NO button in UnrealEd 2.0, which selects actors within active brush. This feature in UnrealEd 1.0 was very useful, I don't know why it was been removed. Now, to select actors placed in space of active brush, I should to enter command "ACTOR SELECT INSIDE". of course I can put it to clipboard and paste when I need, but it will be more useful as button. How can I define my own button, which will execute this command? can I just call it via ConsoleCommand()? and where should I get Pawn/PlayerPawn instance to cast ConsoleCommand on it?

Q2. My screen is only 1366x768, how to make buttons placing in three columns, instead of two? Now I need to drag the scrollbar constantly. Like this:
Image
Sure that's photoshopped image.
UT99.org

Re: two questions about custom UnrealEd buttons

Post by UT99.org »

medor wrote:Frame Builder Brush
Dave's Brush Builder
Rahnem Builder Brushes
Extended Brush Builders
Tarquin Brush Builder
Tarquin Extrude Builder
http://unrealtournament.99.free.fr/foru ... f=55&t=508
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Voodoo Doll
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Posts: 42
Joined: Wed Aug 03, 2011 2:27 am
Location: Russian Federation

Re: two questions about custom UnrealEd buttons

Post by Voodoo Doll »

medor, thanx alot for Fordy buttons, this' what I needed.
As for second question, is there the way to wide buttons area, from 2 columns to more? This scrollbar is really shity.
UT99.org

Re: two questions about custom UnrealEd buttons

Post by UT99.org »

medor wrote:Image
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