As the title says (admins I dont know if this is the correct section to post, anyway if isn't correct please move it to the appropiate section in this forum), If you have got for example 1000 maps in ut folder or 300 muts or 300 skins is there any way to "unload" some muts for example via ini file? I dont want to delete all the contents only unload...Its this possible? If so How could I unload specified content
I understand what you are saying ...mmm as for the maps it could be a good idea if I rename the unr extension maps to for example "dm-Liandri.xxx" to be not loaded in the game?
As for the muts I got that idea but the skins is also included in botpack.int? or it they can have their self int file for x skin?
Everything custom made except maps are loaded up via .int files (this includes Mutators, Gametypes, Mod-Menu-Entries, Skins, Voicepacks and more). Therefore deleting compelte .int files, where you don't exactly know what they are packed with, is kind of a risk. That's why I recommended to uncomment lines inside the files instead of deleting/renaming them completely. Regarding your question: Yes, the default skins are all stored inside Botpack.int. You might want to open it up quickly and have a look inside it; each line adds a specific feature to the game.
Sorry for not being clear in the post before: You should only rename/delete .int files, when you are sure they only contain the mutator you want to unload. This should only be the case for custom mods. Otherwise, open the file and uncomment the lines you want to unload.
Back to subject... anyway. Using cristaline explanations and attempting to be so clear like a cristaline crystal. For some admins this is a "Server How To" for others are "Tricks and Tips" and it's nothing so tricky in MOVING files away, LOL. The only tricky thing is to deny attention from any last good trick listed.
Go to UT Folder using a browser. Browser means an application able to handle files (file = that chain of bytes having a name).
Using a non magic based command you can create another folder named... let's say "Reserved" (no quotes). Files/mods unwanted at a moment can be MOVED in this new folder which means the mostly INT and U if exists same named files. Skins probably won't bug anyone if their INT is moved in new folder. Now... using a text editing tool you might edit UT.INI or whatever main file INI by adding ";" in front of lines describing them as packages. Also MapVote any ini will load mutators so must be checked if some mods aren't loaded there. If ActorClp is used, check it in Main server INI too. If mutators are loaded using RUN-LINE they should be removed from there - yes, it's not always about INI files for unloading content. Some content is loaded VIA their INT and/or Run-Line or some "tool". First thing is moving them in other folder and then checking LOG files if something is bitching when game will be started/crashed later due to content removed.
This is amazing indeed
Uncomment for unload...Sp0ngeb0b wrote:Otherwise, open the file and uncomment the lines you want to unload.
I did not see anyone getting hurt using G00gle for UT'99 server related things,
http://www.oldunreal.com/wiki/index.php ... rver_Guide
and more spam is not necessary. Understanding how works a server heads in understanding of handling it.