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Some textures appear 'pixelized'

Posted: Tue Sep 01, 2015 3:47 pm
by esnesi
Hi fellow UT lovers!

I do hope i ask this question in the right section.

Some textures in my UT don't appear right.
I unfortunatly cannot recall at what moment this problem occured.
I've recently did a clean install of UT, and added extra INI lines for visual performance, as wel as the UTRP textures (extreme high end)

I run UT with the following specifics:
-D3D9 Renderer
-UTRP Extreme high end textures.
-ATI Radeon 4800 HD
-1920x1080

Code: Select all

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=16
UseAA=True
UseSoftwareVertexProcessing=False
UsePureDevice=false
UseTripleBuffering=True
MaskedTextureHack=false
SmoothMaskedTextures=true
SceneNodeHack=True
FrameRateLimit=160
SwapInterval=0
UseFragmentProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UsePalette=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=75
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseTrilinear=True
UsePrecache=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=true
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-1.000000
DetailTextures=True
DescFlags=0
Description=My Video Card Description
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
With a clean UT.ini file, my UT only runs on d3d9, all the other ones let UT crash with [GameRenderDevice] errors.
I've tried d3d10, but errors pop-up (tried with tweaked ini, and with original) :(

Ive followed the UT Tweak guide.
viewtopic.php?t=373

I hope some one with gfx knowledge can help me out!
(ps: the line OneXBlending is setted to false in the guide, but some textures appear to bright at my pc, so ive got it on True)

Help is much appreciated!

Re: Some textures appear 'pixelized'

Posted: Wed Sep 02, 2015 8:31 am
by Dr.Flay
If you upload images to the post they are scaled to fit on the page.
Please rescale images to fit the space in a post, or attach to the post so users can click on it.

It looks like software rendering, not D3D9.
Are you sure this is set ?
[Engine.Engine]
GameRenderDevice=D3D9Drv.D3D9RenderDevice
WindowedRenderDevice=D3D9Drv.D3D9RenderDevice

Re: Some textures appear 'pixelized'

Posted: Wed Sep 02, 2015 1:27 pm
by esnesi
Dr.Flay wrote:If you upload images to the post they are scaled to fit on the page.
Please rescale images to fit the space in a post, or attach to the post so users can click on it.

It looks like software rendering, not D3D9.
Are you sure this is set ?
[Engine.Engine]
GameRenderDevice=D3D9Drv.D3D9RenderDevice
WindowedRenderDevice=D3D9Drv.D3D9RenderDevice
Screenshots attached, sorry about that :)

Yea, my gamerenderdevice is D3D9.D3D9RenderDevice.
Also in WindowedMode.

Re: Some textures appear 'pixelized'

Posted: Wed Sep 02, 2015 7:23 pm
by sn260591
iSenSe wrote: -UTRP Extreme high end textures.
This.

Re: Some textures appear 'pixelized'

Posted: Thu Sep 03, 2015 2:44 am
by JackGriffin
Yeah, he really fucked all that up. Great idea, not the best implementation.

Re: Some textures appear 'pixelized'

Posted: Thu Sep 03, 2015 1:04 pm
by esnesi
JackGriffin wrote:Yeah, he really fucked all that up. Great idea, not the best implementation.

Well if thats the only option, then i will delete them :)

Re: Some textures appear 'pixelized'

Posted: Thu Sep 03, 2015 1:32 pm
by Dr.Flay
You are looking at a mix of low and high end textures.
Which map is this ? I'll get a comparison with mine (I am using the Extreme end in Unreal, and the High end in UT).

Re: Some textures appear 'pixelized'

Posted: Thu Sep 03, 2015 5:54 pm
by papercoffee
Dr.Flay wrote: Which map is this ?
Looks like a Cursed][ edit... There is a "bright light" edit out there.

Re: Some textures appear 'pixelized'

Posted: Thu Sep 03, 2015 9:24 pm
by esnesi
papercoffee wrote:
Dr.Flay wrote: Which map is this ?
Looks like a Cursed][ edit... There is a "bright light" edit out there.

Think that's the gammacorrection to the screenshot.

Re: Some textures appear 'pixelized'

Posted: Sat Sep 05, 2015 6:27 pm
by esnesi
Dr.Flay wrote:You are looking at a mix of low and high end textures.
Which map is this ? I'll get a comparison with mine (I am using the Extreme end in Unreal, and the High end in UT).
Sorry missed the question! :o

Its indeed DM-Curse.
I am using the Extreme as well in UT.

It's the 'sandy' pixel look on the walls which annoys me the most.