You may check the documentation under each project's specific directory at https://github.com/CacoFFF/XC-UT99
Note: file replaced due to a bug in the path builder.
If you're using the path builder, redownload the package.
Add:doc... wrote:If Navigation Points still fail to connect when on ramps or stairs, consider moving the node closer to
the ground or using Event >> Tag linking.
if ( ReferenceTag != '' )
ForEach LI.AllActors( class'Pawn', P, ReferenceTag)
ScoutReference = P;
FString PathsRebuild( ULevel* Level, APawn* ScoutReference, UBOOL bBuildAir)
if ( ScoutReference )
Builder.GoodRadius = ScoutReference->CollisionRadius;
Builder.GoodHeight = ScoutReference->CollisionHeight;
Builder.GoodJumpZ = ScoutReference->JumpZ;
Builder.GoodGroundSpeed = ScoutReference->GroundSpeed;
Builder.Level = Level;
Builder.Aerial = bBuildAir;
I use it only in builder's task and is removed at end of whatever process. No map will ever have such thing at saving stage.Higor wrote:You should never manually use a Scout in editor, hence the 'reference'.
Executing Class Engine.ServerCommandlet
Signal: SIGIOT [iot trap]
Name subsystem shut down
Allocation checking disabled
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