Higor wrote:Look at the reported size of the texture.
Now look at the definition it has on the editor viewport.
Wowait... wait wait ... 256²
This is supposed to be a masked texture with 256x256 pixel ...but we see in the viewport a much higher detailed version.
Is this the same texture?
Higor wrote:- Set the original texture's MacroTexture property to point to the high-res version.
- Then grab the mips from the macro texture. (MacroTexture is set to none during this)
How do I do this?
I've never played with S3TC...
Higor wrote:- Delete the high-res version and save the package.
Ok if I understand this right, this package will have high-res textures but without them actually inside the file?
HOW? This is awesome.
Will it also decrease the file size?
Is it bound to XC, or can everyone without your Engine use this addon?
If I can get this to work I could finally make a Food Fight texture pack as I wanted.