This map... with brushes stripped
does the same "invisible-for-user" error if "bEventChainAddon=True", other maps are working.
Note: This map loads patch files for remapping navigation and it was... a heavy deal. Strategy in moving movers away from Scout did not worked in that time for this map while in others was the default strategy. I had to open them, mapping paths, and closing them back. Else... here I have some actors triggered at once with doors which are dropping in the right moment InventorySpots because originals from behind doors were removed and other paths were mapped for making Bots to get items only after opening those doors.
After disabling EventChain map was operational at once with all patching:
Testing in progress...