Re: XC_Engine megathread
Posted: Mon Nov 18, 2019 9:27 am
UT binaries changed too much for the same XC_Engine codebase to work in all versions.
Also, from the very beginning the aim was to make sure there was absolutely no reason to roll back versions due to something being wrong with the patch.
(Personally I've already stopped playing on v436 for a month already)
In the meantime, already managed to generate a global travel list that unlike the player's travel list, it propagates to any travel actor being referenced.
All you need to do is set bTravel=True and Tag=Travel and anything related to said actor will be added to the list.
This is an example of the internal data:
TestHealth variable has 'travel' keyword on it, and the NaliFruit has bTravel=True (it's added even though it's not tagged 'Travel' because it's referenced by FV_FollowerTravel)
Also, from the very beginning the aim was to make sure there was absolutely no reason to roll back versions due to something being wrong with the patch.
(Personally I've already stopped playing on v436 for a month already)
In the meantime, already managed to generate a global travel list that unlike the player's travel list, it propagates to any travel actor being referenced.
All you need to do is set bTravel=True and Tag=Travel and anything related to said actor will be added to the list.
This is an example of the internal data:
Code: Select all
Class=CacusCoop_OLExtras.FV_FollowerTravel Name=FV_FollowerTravel0
{
TestHealth=NaliFruit0
NaliFruit'NP04Hyperion.NaliFruit0'
}
Class=UnrealShare.NaliFruit Name=NaliFruit0
{
}