XC_Engine megathread

Re: XC_Engine megathread

Postby sektor2111 » Tue Dec 25, 2018 7:26 am

Editor is doing this too ? The second copy logs nothing because file it's in use ? This should be the behavior for UCC too ?
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Re: XC_Engine megathread

Postby Higor » Tue Dec 25, 2018 6:05 pm

Default UT/UCC/Editor are simply unable to even start logging when file is in use, it was a feature I added that got broken in the middle of the porting process.
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Re: XC_Engine megathread

Postby Higor » Wed Jan 09, 2019 3:04 am

So far so good on the experimental path builder...
Distance isn't fixed to 1000, but it has a tendency to go a bit higher. Can be up to ~1600 in some cases.
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Re: XC_Engine megathread

Postby sektor2111 » Wed Jan 09, 2019 7:11 am

Original DevPath what does is do ? Does it work properly in such case ? I suppose that one has the same limitations because it uses original code... or it's possible a better optimization helping even old code ?
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Re: XC_Engine megathread

Postby Higor » Wed Jan 09, 2019 7:48 am

The main difference is A-B sorting.
My path builder will enumerate EVERY A<->B possible connection and then sort by distance.
That way it'll start building the short paths first, which then allows smart-pruning without filling the path lists.
The smart pruner uses a different 3d primitive to catch nodes inbetween A-B to see if A-B shouldn't be built.


========================
BOOM!, USER FRIENDLY PATH VISUALISATION!!!

Color codes (darker=only smaller pawns can use):
- Green > WALK
- Yellow > JUMP
- Red > AIR
- Blue > SPECIAL
-- Selecting the path will highlight it's reachspecs in blue-ish.

Lines:
- Back and forth lines separated (AND DON'T CROSS!)
- Arrow indicating direction.
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And all in a day's work.
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Re: XC_Engine megathread

Postby sektor2111 » Wed Jan 09, 2019 2:21 pm

Hey, over here... I can swim, what's my path color ?
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Re: XC_Engine megathread

Postby Higor » Thu Jan 10, 2019 9:51 pm

Swim paths are green as well.

A comparison in DM-LiandriXL:
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Re: XC_Engine megathread

Postby papercoffee » Thu Jan 10, 2019 9:54 pm

I love what I'm seeing there.
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Re: XC_Engine megathread

Postby UnrealGGecko » Thu Jan 10, 2019 10:14 pm

This looks really helpful, nice!

(offtopic) link to the map plz? :mrgreen:
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Re: XC_Engine megathread

Postby Higor » Fri Jan 11, 2019 12:58 am

UT Forgotten Classics pack

This is the ONLY available link.
http://medor.no-ip.org/index.php?dir=To ... e5-ZIP.zip
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Re: XC_Engine megathread

Postby UnrealGGecko » Fri Jan 11, 2019 7:43 am

... And I was looking for that pack a while back too, thank you! :rock:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: XC_Engine megathread

Postby sektor2111 » Fri Jan 11, 2019 4:44 pm

As a deviation in off topic mode
Interesting this pack - goodies and plonks are available too. Reference: DM-AMariner][.
DM-AMariner.txt wrote:Known bugs : The two lifts aren't to hot, I gave up trying to get the bots
to use them. No head for hights I guess. They also flatly
refuse to use the two nice ice tunnels that lead to the sniper
position on the ice bridge, so I go up there now and again for
some supprise head shots, That'll teach em.
There is sure to be one or two more but I can't find them.
Oh, really ? Too bad. Which means I will have soon a new fresh DM Level, I do not have to mention that some route through a house around has no LINKS from any kind - once again: default PathNode is TOO BIG :pfff: - too bad that people could not figure this after one decade of crapped ramps and small spots - date looks 2010. As for some Lift there - I don't get the presence of TWO LiftCenter actors for the same Lift...
Ayeee, nice pathing job as a great home-work for this week-end...
Deviation ends.
Perhaps I have to wait Higor's newer builder for "dancing" a bit around... I really think that would be entertaining... or pathing in "oldskool" style might be very educative... Oh well, I can predict already too much fun...
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Re: XC_Engine megathread

Postby papercoffee » Wed Jan 16, 2019 1:21 am

I split the thread and put the discussion about the mover issue here viewtopic.php?p=110419#p110419
I just want to say keep your manners and talk on a mature level ...or I whack you with a ladle.
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