UT99 Master Server address format
Posted: Sat Mar 31, 2018 4:06 am
Has anyone tried seeing if it's possible to spoof the server's ip address when communicating with the master server?
The intent is not to try to exploit (I assume the server is already safe from that).
If the master server does indeed store the server address as a standard string instead of IP, then it's possible to send a resolvable hostname, or even a IPv6 address to it.
While the game has no support for IPv6 (that's not a problem to implement at all), hostname resolution can help servers with dynamic ip addresses.
The intent is not to try to exploit (I assume the server is already safe from that).
If the master server does indeed store the server address as a standard string instead of IP, then it's possible to send a resolvable hostname, or even a IPv6 address to it.
While the game has no support for IPv6 (that's not a problem to implement at all), hostname resolution can help servers with dynamic ip addresses.