sektor2111 wrote:Mmm... nope. A Bad map it's a bad map. XC_Engine is trying to fix these.
Now, iam curious if this statement is correct:
So as a client, i have to use XC CLIENT in my UT, to NOT get these issues.
Or, all those bad maps have to be re-edited, is that right ?
It's opposite for me. NavAdder's paths deploy task won't work without XC Engine. I won't build any server without XC_Engine. Aside for movers, that boat from CrystalMine3 is way better in XC formula than it is without XC_Engine - just a sample. If XC is brutalizing some movers, that map can be excepted from tweaking right in main INI as explained in document. It's about editing configuration after all. Bots which I'm using all time are MBots having add-ons based on XC iterators, excuse me, but I was waiting such engine for years... Now it's here.iSenSe wrote:You are giving me more reasons for not to use XC at all, in any form Server nor Client.
sektor2111 wrote:It's opposite for me. NavAdder's paths deploy task won't work without XC Engine. I won't build any server without XC_Engine.
sektor2111 wrote:To summarize: you can stop blaming XC_Engine for your junk UNR files supposed to be maps.
This explains the conversion between 'float' to 'FTime'
v is the 64-bit integer
First, we get addresses of both high and low 32-bit parts (contained within 'v')
The rounded value of 'float' to 'int' goes in high part.
We then substract from 'f' said rounded value to get the fraction.
Multiply the faction by 4294967296, round and store in low part.
//Intel byte order assumed
inline FTime::FTime( float f)
INT& High = ((INT*)&v);
INT& Low = ((INT*)&v);
High = appRound(f);
Low = appRound((f - (float)High)*FIXTIME);
Yes, it's too far, more than 500 UU as defined in reachspec.Higor wrote:The only thing I noticed is bots not leaving the lift after it goes up due to bad path placement.
Good to see that you can solve these. Thank you for all this work.Higor wrote:As mentioned earlier XCGE 22 introduced a bug in windows servers that can cause other players/monsters/decoration to flicker.
This is indeed a "LineOfSight" but... entirely bugged like "maps" described above - I'm sorry if you don't get why I need this Engine - that's it, not everyone is thinking in the same way as others. And this "ass-licking" will stay - if I would be a very rich king, I would pay to Higor 10,000$ for this work - perhaps you don't get what is about...iSenSe wrote:Only thing i see is this ass-licking what i see above this post.
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