Higor wrote:Check out the mod "Spatial Fear" Look at their version of UEd, and open one of their maps. They have made air/flying pathnodes!
http://www.moddb.com/mods/spatial-fear
You may be able to get permission to use their system
Got around to that running my GPS setup in Unreal227i, now that the pathing functions can be altered in unrealscript, the pathing capabilities of 227i are... simply, monstruous.
Mhhh...
To create an air path network system using specific nodes and a guiding system for botz. Now, botz with jetpacks (strangelove rockets?)...... sound fantastic!
What exactly or to what extend will the pathing capabilities change besides the air node path system? Also,
Higor wrote:that runs an altered version of the map
Will that require another similar map made by the author specifically for botz or will it be generated? I know that for example Unreal Editior 2.0 has a automatic but crappy pathing system if dealing with wide and open space area. It does the job though.
Higor wrote:Host UT will call traces, do the BotZ's impact launching checks (not implemented).
A good thing that will prevent bot glitching by failing to reach a specic inventory over and over again. Since we're discussing botz AiHelper I wonder if you're planning on creating a automic impact launching fuction for botz that will allow them to reach specific areas that don't have a jumpspot located near them. Basically, a bot being able to reach a location with a special pickup (invisibility, weapon damage increase, armor) without using the Ai path provided by the mapper that could be more time consuming. This could be definitely a good tactical feature. Reaching inventory before an enemy does, or perhaps capturing a domination point faster and more efficiently. Imagine botz in dm-deck16 reaching the shield belt from the bottom part of the map or even jump to a higher ramp without having to go down and then back up.
Well, I hope you guys get the point of what I'm trying to say here. Since botz already have a fun and great impact hammer weapon combat profile, why not have a efficient navigation system too? I would like to discuss why or why not would this be possible and whether you guys see it as a sloppy and bad in general idea or the opposite of that.