FerBotz (new AI, XCGE release 20)

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esnesi
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Re: FerBotz (new AI, XCGE release 20)

Post by esnesi » Wed Feb 14, 2018 7:44 am

Deepak O V wrote:Use Suppress=ScriptWarning
Thanks, i know this suppresses everything though.
We probably still need debug information for the future probably.

I should rephrase my question; how to suppress certain output from this baby :)

Will tweak 'em upcoming weeks.
Can finally tingle with this now :)
Last edited by esnesi on Thu Feb 22, 2018 1:44 pm, edited 1 time in total.

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Deepu
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Re: FerBotz (new AI, XCGE release 20)

Post by Deepu » Wed Feb 14, 2018 2:56 pm

IDK much more, otherwise go to fix your accessed nones with editing each mods...

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Re: FerBotz (new AI, XCGE release 20)

Post by Chamberly » Wed Feb 14, 2018 6:39 pm

Deepak O V wrote:Use Suppress=ScriptWarning
Please keep in mind, it's best to not ever use this because you are not really fixing the main cause of the issue, you are only hiding it.

Things can be fixed, but never a good idea to always hide it and let it never be fixed because it can build up a lot of issue in the background. ;)
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Re: FerBotz (new AI, XCGE release 20)

Post by Deepu » Thu Feb 15, 2018 3:09 am

Yes I know, for example
local pawn p;
if (pawn != none)
Eg: code;

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