Smirftsch wrote: we've all seen what happened to Shadow when Epic noticed his project... surely something no one needs.
Hellkeeper wrote:Smirftsch wrote: we've all seen what happened to Shadow when Epic noticed his project... surely something no one needs.
Actually we've not all seen it. Did he get a C&D?
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
[rev]rato.skt wrote:Hi Higor,
I tested on my two servers
1 windows server and another server on linux server are both the same thing,
but the linux server does not start with this mutator do not know why
and I try to cacusmapvote an error after a while he dont opens the votemap not even being activated, so I wanted to use this mutator see fix this erro...
look my log:
Log: Log file open, Fri Nov 7 22:36:01 2014
Init: Name subsystem initialized
Init: Version: 451
Init: Compiled: May 6 2003 22:27:59
Init: Command line: DM-Curse][.unr?game=Botpack.DeathMatchPlus?mutator=CacusMapVote.CacusMapVote -multihome=189.1.164.75 -log=../Logs/LOG_DE_SUBIDA_ut99br2.log -ini=UnrealTournament.ini -port=6666 -nohomedir
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Editor.so
Log: Bound to Core.so
Log: Bound to Engine.so
Init: Object subsystem initialized
Init: CPU Speed=1995.481466 MHz
Log: Executing Class Engine.ServerCommandlet
Log: Bound to XC_Engine.so
XC_Engine: ========= XC_ENGINE - Test build 4 ==========
XC_Engine: ================= By Higor ==================
XC_Engine: Detected version 451 GameEngine
Init: Unreal engine initialized
XC_Engine: Browse() Start: unreal 6666
Log: Browse: DM-Curse][.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=CacusMapVote.CacusMapVote
XC_Engine: LoadMap intercept begin...
Log: LoadMap: DM-Curse][.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=CacusMapVote.CacusMapVote
Log: Case-insensitive search: utcrypt -> ../Textures/UTcrypt.utx
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Case-insensitive search: SKYBox -> ../Textures/SkyBox.utx
Log: Case-insensitive search: Ambancient -> ../Sounds/AmbAncient.uax
Log: Case-insensitive search: shaneDAY -> ../Textures/ShaneDay.utx
Log: Collecting garbage
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Nov 7 22:36:04 2014
event PreLogin( string Options, string Address, out string Error, out string FailCode)
{
//default code here
...
//what the hook does after the default code
int i=0;
while ( i < XC_GameEngine->PreLoginHooks.Num()
XC_GameEngine->PreLoginHooks(i)->PreLoginHook( Options, Address, Error, FailCode);
}
event PostBeginPlay()
{
ConsoleCommand("PreLoginHook "$GetItemName( string(self) ) );
}
event PreLoginHook( string Options, string Address, out string Error, out string FailCode)
{
... //Your code here
}
function PreBeginPlay()
{
local string s;
s=ConsoleCommand("Get core.system Paths");
ConsoleCommand("Set core.system Paths"@s);
}
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