This... might be an older issue.Higor wrote:Known bugs:
Reconnecting into the same map (mostly as spectator) may cause the skyboxes to not be linked, I suspect the level isn't being fully cleaned up when reloading itself.
I was using a sort of child MonsterEnd Trigger added in maps for MH2 in order to make end functional (this is how do works attached MHs). Apparently everything is normal... until players decides to re-vote the same Level... and then client is crashing post-travel. Solution is to subclass a new trigger not a child of an already mapped trigger, else client is forced to a restart.
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ScriptLog: Emailer's No Crash Skin Hack Implemented. ScriptLog: Emailer's No Crash Skin Hack Implemented. //Double lines even with newer ucc ... ScriptLog: Spawned DM-Annama.Garb0 for removing garbage > 24 minutes. ScriptLog: Spawned DM-Annama.Garb0 for removing garbage > 24 minutes. ... Log: Browse: DM-Xenon][.unr?Name=OwnerSrv?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=NsDM3.DeathMatchPlus?Mutator=ActorCLP.ActorCLP,MapVoteULv2NS.BDBMapVote?difficulty=3 Log: XC_LoadMap: DM-Xenon][.unr?Name=OwnerSrv?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=NsDM3.DeathMatchPlus?Mutator=ActorCLP.ActorCLP,MapVoteULv2NS.BDBMapVote?difficulty=3 XC_Engine: NotifyLevelChange() begin... XC_Engine: NotifyLevelChange() end XC_Engine: Reverting RELIABLE_BUFFER assertion hack XC_Engine: Reverting GetWeapon hook XC_Engine: Reverting PreLogin hook XC_Engine: Reverting PlayerPawn.AdminLogin hook XC_Engine: Reverting UT_Eightball.NormalFire.Tick hook XC_Engine: Reverting Bot.SetOrders hook XC_Engine: Reverting PlayerPawn.ShowPath hook XC_Engine: Reverting PlayerPawn.ShowInventory hook XC_Engine: Reverting Weapon.ForceFire hook XC_Engine: Reverting Weapon.ForceAltFire hook NetComeGo: Close TcpipConnection2 03/31/16 17:16:29 //This is... interesting. First is closed connection and then player with None Connection ? Critical: UObject::ProcessEvent Critical: (NsTFemale1 DM-Annama.NsTFemale0, Function Engine.PlayerPawn.Destroyed) Critical: ProcessDestroyed Critical: ULevel::DestroyActor Critical: (NsTFemale1 DM-Annama.NsTFemale0) Critical: UPlayer::Destroy Critical: UNetConnection::Destroy Critical: XC_IpDrv::~UTcpipConnection Critical: UObject::ConditionalDestroy Critical: (TcpipConnection Transient.TcpipConnection2) Critical: DestroyClientConnections Critical: UNetDriver::Destroy Critical: UObject::ConditionalDestroy Critical: (XC_TcpNetDriver Transient.XC_TcpNetDriver1) Critical: ExitLevel Critical: UXC_GameEngine::LoadMap Critical: LocalMapURL Critical: UGameEngine::Browse Critical: ServerTravel Critical: UGameEngine::Tick Critical: UXC_GameEngine::Tick Critical: UpdateWorld Critical: UServerCommandlet::Main Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting. Uninitialized: Name subsystem shut down