[Release] ACE v1.1f

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[rev]rato.skt
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Re: [Release] ACE v1.1f

Post by [rev]rato.skt »

I get this erro today...

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[rev]rato.skt
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Re: [Release] ACE v1.1f

Post by [rev]rato.skt »

New erro!

Kick in Linux Slackware open ut in wine.... kernelbase.dll



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Brazilian Server:
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Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Deepu
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Re: [Release] ACE v1.1f

Post by Deepu »

ACE Crosshair Scale mutator for ACE v1.1f
ACEv11f_CH.zip
(5.03 KiB) Downloaded 70 times
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Que
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Re: [Release] ACE v1.1f

Post by Que »

@deepu does this one require that XC_Stuff?
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Re: [Release] ACE v1.1f

Post by Deepu »

No
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Re: [Release] ACE v1.1f

Post by Que »

Good!
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Hiryuu
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Re: [Release] ACE v1.1f

Post by Hiryuu »

[rev]rato.skt wrote: Fri Feb 14, 2020 3:24 am New erro!

Kick in Linux Slackware open ut in wine.... kernelbase.dll



Image
Hi folks,

I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?

Cheers, thank you for your time.
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anth
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Re: [Release] ACE v1.1f

Post by anth »

Hiryuu wrote: Wed Apr 01, 2020 11:15 am
[rev]rato.skt wrote: Fri Feb 14, 2020 3:24 am New erro!

Kick in Linux Slackware open ut in wine.... kernelbase.dll



Image
Hi folks,

I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?

Cheers, thank you for your time.
The next ACE update (which will be out soon) fixes incompatibilities with Wine 5 and Proton 5. Hopefully, this will fix Crossover too. In the meantime, I recommend you sign up @ OldUnreal.com and send a PM to anth. I can give you access to the UT v469 beta testing forum where we have a brand new native macOS client available.
Hiryuu
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Re: [Release] ACE v1.1f

Post by Hiryuu »

anth wrote: Wed Apr 01, 2020 4:27 pm
Hiryuu wrote: Wed Apr 01, 2020 11:15 am
[rev]rato.skt wrote: Fri Feb 14, 2020 3:24 am New erro!

Kick in Linux Slackware open ut in wine.... kernelbase.dll



Image
Hi folks,

I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?

Cheers, thank you for your time.
The next ACE update (which will be out soon) fixes incompatibilities with Wine 5 and Proton 5. Hopefully, this will fix Crossover too. In the meantime, I recommend you sign up @ OldUnreal.com and send a PM to anth. I can give you access to the UT v469 beta testing forum where we have a brand new native macOS client available.
I don't know how ACE works, but it would guess that the error in question happens because the checksum of the kernelbase.dll file (and likely others?) from this version of Crossover Mac/Wine is not whitelisted, or something like that? My understanding is that Crossover Mac 19.0.1 has a custom Wine version below it [1] in order to be able to run 32 bit applications on macOS 10.15, which removed support for 32 bit applications.

In any case, I will PM you on OldUnreal.com and am willing to beta test the native macOS client.

Cheers, thank you for your time and prompt reply.

[1] https://www.codeweavers.com/about/blogs ... atalinayet
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Re: [Release] ACE v1.1f

Post by FineWolf »

anth, would it be possible to whitelist the D3D11 Drivers by darknovismc? A lot of people have switched to them due to them having a lot less issues than the D3D10 drivers on newer versions on Windows 10.

Here are the relevant entries:

Code: Select all

D3D11DRV.DLL		76288		173D3FD0E693FC8CB9460493BD1DA9E8	darknovismc v1 D3D11 Renderer
D3D11DRV.DLL		96256		D2A74AF8F78CB25AC3FAB04BDD2C3253	darknovismc v1.1 D3D11 Renderer
D3D11DRV.DLL		123904		4C53AE8863560DC6244D6D5C82D723DE	darknovismc v1.2 D3D11 Renderer
D3D11DRV.DLL		127488		BA11DFE225598C942ED39C41F22280A1	darknovismc v1.3 D3D11 Renderer
D3D11DRV.DLL		127488		680B136BFDF99BEF9704F0513F0A69B9	darknovismc v1.4 D3D11 Renderer
EFFECTS11.DLL		221184		701BDC70D289A8C0D38E8D3B304DF430	Microsoft FX11 Library (for D3D11 Renderer)
Also, there seems to be a missing entry for the modified WinDrv.dll included with XOpenGL which fixes the fullscreen issue on Win10, and includes RawHID mouse support. Here is the relevant entry + the entry for the release 1.0.0.10 of the XOpenGL driver (releases sourced from https://www.oldunreal.com/cgi-bin/yabb2 ... 1453909937):

Code: Select all

XOPENGLDRV.DLL		672768		642BC0AE7DCA653F3E5A149333978711	OldUnreal XOpenGLDrv v1.0.0.10
WINDRV.DLL		202752		B3D8C9E28DFD73B6A961C197D6BE6FFD	OldUnreal WinDrv for Windows 7+
Thanks.
Nandoaot
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Re: [Release] ACE v1.1f

Post by Nandoaot »

Hey,

How do I submit files to be white listed? I would like to add the ESERenders for Tactical Ops

https://ese-protect.de/homepage/page.php?id=144

Thanks
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Re: [Release] ACE v1.1f

Post by RocketJedi »

FineWolf wrote: Thu Apr 02, 2020 2:15 am anth, would it be possible to whitelist the D3D11 Drivers by darknovismc? A lot of people have switched to them due to them having a lot less issues than the D3D10 drivers on newer versions on Windows 10.

Here are the relevant entries:

Code: Select all

D3D11DRV.DLL		76288		173D3FD0E693FC8CB9460493BD1DA9E8	darknovismc v1 D3D11 Renderer
D3D11DRV.DLL		96256		D2A74AF8F78CB25AC3FAB04BDD2C3253	darknovismc v1.1 D3D11 Renderer
D3D11DRV.DLL		123904		4C53AE8863560DC6244D6D5C82D723DE	darknovismc v1.2 D3D11 Renderer
D3D11DRV.DLL		127488		BA11DFE225598C942ED39C41F22280A1	darknovismc v1.3 D3D11 Renderer
D3D11DRV.DLL		127488		680B136BFDF99BEF9704F0513F0A69B9	darknovismc v1.4 D3D11 Renderer
EFFECTS11.DLL		221184		701BDC70D289A8C0D38E8D3B304DF430	Microsoft FX11 Library (for D3D11 Renderer)
Also, there seems to be a missing entry for the modified WinDrv.dll included with XOpenGL which fixes the fullscreen issue on Win10, and includes RawHID mouse support. Here is the relevant entry + the entry for the release 1.0.0.10 of the XOpenGL driver (releases sourced from https://www.oldunreal.com/cgi-bin/yabb2 ... 1453909937):

Code: Select all

XOPENGLDRV.DLL		672768		642BC0AE7DCA653F3E5A149333978711	OldUnreal XOpenGLDrv v1.0.0.10
WINDRV.DLL		202752		B3D8C9E28DFD73B6A961C197D6BE6FFD	OldUnreal WinDrv for Windows 7+
Thanks.
I know this is off topic but I tried these on my windows 10 system and they are horrible.
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Hertz
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Re: [Release] ACE v1.1f

Post by Hertz »

Hello!! im from Chile and i would like to know if somebody can help me with this issue... i updated my server from ACE0.8h to 1.1f, but when we are playing CTF normal weapon with NN, the server restarts, and when it returns it starts without ACE... i dont know if i need to set something but i read the "readme" and i did all what it said. Can somebody help me?

Thanks!
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Re: [Release] ACE v1.1f

Post by Hertz »

Hertz wrote: Sat May 16, 2020 4:36 am Hello!! im from Chile and i would like to know if somebody can help me with this issue... i updated my server from ACE0.8h to 1.1f, but when we are playing CTF normal weapon with NN, the server restarts, and when it returns it starts without ACE... i dont know if i need to set something but i read the "readme" and i did all what it said. Can somebody help me?

Thanks!
Fixed!!

But I noticed a difference between the FPS delivered using 0.8h and 1.1f... I already set "mutate ace HighPerfToggle ON"...

It doesn't look as smooth as at 0.8h... ideas please? :D

Thanks
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Re: [Release] ACE v1.1f

Post by asosed »

Hey. The link http://utgl.unrealadmin.org/ACE/v11/ACEv11f_C.dll is not working. Can I change the link for manual ACE download to mine?
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