[Release] ACE v1.1f

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sektor2111
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Re: [Release] ACE v1.1f

Post by sektor2111 » Sat Dec 28, 2019 5:21 am

ACE kicked me for XC_Engine.dll even if it's white-listed by default.

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Re: [Release] ACE v1.1f

Post by Sp0ngeb0b » Sat Dec 28, 2019 10:38 am

The hash of XC_Core whitelisted in ACE does not match the one from the latest XC_Engine release.
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Re: [Release] ACE v1.1f

Post by [rev]rato.skt » Sat Dec 28, 2019 8:46 pm

Thanks anth,


Could integrate MUTATE ACE CROSSHAIRSCALE to !ch ? or other shortcut....
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Re: [Release] ACE v1.1f

Post by anth » Sun Jan 05, 2020 11:31 am

I just pushed an ACEFileList.txt update through the auto updater. This should fix the udemo.dll and XC_Engine v24b kicks.

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Re: [Release] ACE v1.1f

Post by anth » Sun Jan 05, 2020 12:28 pm

3itch_fi wrote:
Fri Dec 27, 2019 4:33 pm
[ACEv11f]: KickReason.....: Internal Error - 1783 - 0x77000000 - win32u.dll
I found the bug and fixed it for the next release. In the meantime, if you want to play on ACE servers, you can use this dll: http://utgl.unrealadmin.org/ACEDev/2020 ... v11f_C.zip

Note: this dll will only work on servers that use automatic filelist updates, but I guess this won't be a problem.

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Re: [Release] ACE v1.1f

Post by sektor2111 » Sun Jan 05, 2020 1:08 pm

anth wrote:
Sun Jan 05, 2020 12:28 pm
servers that use automatic filelist updates
I won't ask if this might be firewall-ed or if it's in outage what will happen...
Why would use EXTERNAL devs as dependencies ?
It should have a bNoKickInvalid bool value for not kicking player just because a file is different but no cheating is found... just drop a log and leave alone players.

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Re: [Release] ACE v1.1f

Post by Sp0ngeb0b » Sun Jan 05, 2020 1:24 pm

I believe it's not trivial to detect cheats when the ACE client side library could be "hacked". Therefore disallowing modifications of such files appears reasonable to me.
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Re: [Release] ACE v1.1f

Post by sektor2111 » Sun Jan 05, 2020 8:19 pm

As long as a file can be borked (you don't wanna know MH repositories) by using a conformed file fixed is a VERY healthy thing, exactly like v436 player can play in v451 server and they have DIFFERENT Engine.u files, but no hacks in default properties - because there is the problem not when functions are wrapped properly with sanity checks. If I'm white-listing files which I allow in server, ACE should not spit anything at me.
My latest works are addressing exactly this miss-behaving server-client as long as server doesn't need client stuff and client has his task by his own demanded from ServerPackages which are sent by server itself and fired up through network. The lack of replication can be completed by client-side autonomous things running perfectly, visible behind glasses, etc, etc. As long as I found answers to my old problems I won't remove these because of a supposed miss-behaving, this is exactly what I want to be: server with only its job and client being client with his own tasks.

But it might be time for something more entertaining. Making a test map with MyLevel things working in dual formula: Server and Client. I wanna see if ACE will kick player for using said map which server itself is running, lol. I think I'm not bother because... I think the result is predictable to me. Wait, I think I have one already... I must look at that first - another day...

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Re: [Release] ACE v1.1f

Post by Que » Mon Jan 06, 2020 4:42 am

soo.. NWUltraGoreSSEb is still not auto added to the UPackages List :/ :facepalm:
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Re: [Release] ACE v1.1f

Post by RocketJedi » Mon Jan 06, 2020 2:23 pm

Que wrote:
Mon Jan 06, 2020 4:42 am
soo.. NWUltraGoreSSEb is still not auto added to the UPackages List :/ :facepalm:
What happens if you manually add it?
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Re: [Release] ACE v1.1f

Post by Que » Tue Jan 07, 2020 12:32 am

Yup she works fine :)

Not sure though if it gets removed by the auto updater or not yet.

Should be auto added though 🤔
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Re: [Release] ACE v1.1f

Post by Reino » Mon Jan 13, 2020 12:54 am

Still the same issue with this release.

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Re: [Release] ACE v1.1f

Post by anth » Mon Jan 13, 2020 8:14 am

Reino wrote:
Mon Jan 13, 2020 12:54 am
Still the same issue with this release.
Can you describe the issue to me? The log file doesn't really show anything.

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Re: [Release] ACE v1.1f

Post by Reino » Mon Jan 13, 2020 6:02 pm

Well, there isn't much more to say than my initial post.
I join the server. The ACE window pops up and I click "Install selected".
The moment I click this button TO340 crashes (without a message). I figure this shouldn't happen in the first place.

Despite the crash I do have the following files now in my system-map:
ACEv11f_C.dll, ACEv11f_C.u, ACEv11f_Cdll.u,
NPLoaderLL_v18b.dll, NPLoaderLL_v18b.u, NPLoaderLL_v18b.so, NPLoaderLL_v18b.dylib and NPLoader.ini.

When I then restart TO340 and double-click the server in the server-list the game crashes immediately. Again without a message and an abruptly stopped TacticalOps.log.
anth wrote:
Mon Dec 09, 2019 11:47 am
SSE support is not mandatory.
You're sure about this?

Is there something else I can do to figure out what's going on behind the scenes?

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Re: [Release] ACE v1.1f

Post by anth » Mon Jan 13, 2020 10:51 pm

Can you come talk to me on Discord?

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