Could integrate MUTATE ACE CROSSHAIRSCALE to !ch ? or other shortcut....
I found the bug and fixed it for the next release. In the meantime, if you want to play on ACE servers, you can use this dll: http://utgl.unrealadmin.org/ACEDev/2020 ... v11f_C.zip
Note: this dll will only work on servers that use automatic filelist updates, but I guess this won't be a problem.
I won't ask if this might be firewall-ed or if it's in outage what will happen...
Why would use EXTERNAL devs as dependencies ?
It should have a bNoKickInvalid bool value for not kicking player just because a file is different but no cheating is found... just drop a log and leave alone players.
My latest works are addressing exactly this miss-behaving server-client as long as server doesn't need client stuff and client has his task by his own demanded from ServerPackages which are sent by server itself and fired up through network. The lack of replication can be completed by client-side autonomous things running perfectly, visible behind glasses, etc, etc. As long as I found answers to my old problems I won't remove these because of a supposed miss-behaving, this is exactly what I want to be: server with only its job and client being client with his own tasks.
But it might be time for something more entertaining. Making a test map with MyLevel things working in dual formula: Server and Client. I wanna see if ACE will kick player for using said map which server itself is running, lol. I think I'm not bother because... I think the result is predictable to me. Wait, I think I have one already... I must look at that first - another day...
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What happens if you manually add it?
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
I join the server. The ACE window pops up and I click "Install selected".
The moment I click this button TO340 crashes (without a message). I figure this shouldn't happen in the first place.
Despite the crash I do have the following files now in my
When I then restart TO340 and double-click the server in the server-list the game crashes immediately. Again without a message and an abruptly stopped
You're sure about this?
Is there something else I can do to figure out what's going on behind the scenes?