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Re: [Release] ACE v1.2e

Posted: Tue Oct 13, 2020 1:21 am
by Que
gargul2 wrote: Mon Oct 12, 2020 6:19 pm Apart from occasional timeouts for some players:
gargul2 wrote:[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: | Kick Reasons |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: KickReason.....: Timeout during Periodic Check
[ACEv12e]: +------------------------------------------------------------------------------+
Just right now I've got kicked from my own server as well, it's not the first time, it happens occasionaly, from time to time, it also happens for other players as well:
[ACEv11f]: You have been kicked because of a timeout during the ACE checks.
[ACEv11f]: This is usually caused by severe connection problems.
[ACEv11f]: Try shutting down all programs that use a lot of bandwidth, memory or CPU time.
lolz
having the same problem running 469a client .. doesnt happen though when using 436 client for some reason.

Re: [Release] ACE v1.2e

Posted: Tue Oct 13, 2020 8:42 am
by gargul2
Que wrote:having the same problem running 469a client .. doesnt happen though when using 436 client for some reason.
For me it's the opposite lolz:
1.1f timeouts happens for 436 clients
1.2e timeouts happens for 432, 436, 451 clients
Didn't find timeouts for 469 clients so far...

Anyway after 469a client has come out, I switched from 436 to 469a to try it out, but I fallback to 436 due to 469a being too bugged.
The same happened with ACE, I tried 1.2e but it turned out to be bugged as well, so I fallback to 1.1f.
But 436 client and ACE 1.1f are bugged as well, but not as much as ACE 1.2e and client 469a
(sure, there are many issues fixed in ACE 1.2e and 469a client, but at the same time, new issues have been introduced, while some other issues didn't change like timeouts, despite every second version of ACE claims that some timeouts have been fixed)
anth wrote:v1.2c: (...)* [CHANGED] Detections that do not cause player kicks will no longer be logged unless the bVerboseLogging option under [ACEv12c_S.ACEActor] is set to true.
OMG! Finally! After almost a year of pain of manually removing these hundreds of unwanted "not-kicking" logs which take hundreds of megabytes on disk and litter the whole log folder...I have become a free man! It's obvious that such debug logs should be optional, not compulsory! And now the irony part: happiness didn't last too long because I had to fallback to ACE 1.1f due to the ACE 1.2e & ATBHighscores Board bug. OMG! lolz

Re: [Release] ACE v1.2e

Posted: Wed Oct 14, 2020 7:30 am
by Que
so yeah um someone got kicked because of XC Engine today

Code: Select all

[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: |                                 Kick Reasons                                 |
[ACEv12e]: +------------------------------------------------------------------------------+
[ACEv12e]: KickReason.....: Unknown Library Loaded
[ACEv12e]: LibraryHandle..: 0x5670000
[ACEv12e]: LibraryName....: XC_Core.dll
[ACEv12e]: LibraryPath....: D:\UEDUT2\UnrealTournament\System\XC_Core.dll
[ACEv12e]: LibrarySize....: 290816 bytes
[ACEv12e]: LibraryHash....: 4BDC947FCC82F87E6A064108FBC0F33C
[ACEv12e]: LibraryVer.....: Unknown File

Re: [Release] ACE v1.2e

Posted: Sun Oct 18, 2020 6:31 pm
by Letylove49
Why this files stay in vesion18b???

ServerPackages=NPLoader_v19b
ServerPackages=NPLoaderLLU_v18b
ServerPackages=NPLoaderLLD_v18b
ServerPackages=NPLoaderLLS_v18b
ServerPackages=NPLoaderLLDL_v18b

Re: [Release] ACE v1.2e

Posted: Wed Oct 28, 2020 7:43 pm
by ixion
Though I play in linux I fired up UT99 GOTY from Steam in Proton and ACE kicked me from my server for the checksum on one of the standard Microsoft files (msvcrt.dll maybe?). Just FYI that people trying to play through Steam+Proton will be kicked.

Re: [Release] ACE v1.2e

Posted: Mon Jan 04, 2021 3:59 pm
by anth
gargul2 wrote: Wed Sep 30, 2020 3:58 pm There is a nasty bug here with ACE 1.2x & ATBHighScores

After joining to the server as a cilent, the ACE 1.2x installation dialog shows up but then suddenly quickly dissappears after 1 sec just in the moment when ATBHighScores table is showing up on the left side of the screen, they appear almost in the same moment, however they don't obstruct each other, yet they still interfere somehow.
I cannot reproduce this problem. Which version of ATBHighScores are you using? I just tested the one that came with UP2 and it works fine here. The NPLoader installation dialog stays open as expected.

Re: [Release] ACE v1.2e

Posted: Tue Jan 05, 2021 1:31 am
by Que
Anny chance the future versions of Ace can detect this latest LogueBot from the cheat place?
Not sure how these cheats work but oOpa maybe able to send through the files needed for detection.

Re: [Release] ACE v1.2e

Posted: Tue Jan 05, 2021 7:51 pm
by [rev]rato.skt
Hi,

today i get this kick!

Image

other day

or is it ace error?


Image

Re: [Release] ACE v1.2e

Posted: Sat Jan 09, 2021 6:44 pm
by [rev]rato.skt
Hi,

i get 2 erro, two similar errors on two different maps 2 official maps...

is it related to ace? :tu:

Image

Image

Re: [Release] ACE v1.2e

Posted: Sun Jan 24, 2021 5:24 pm
by gargul2
anth wrote: Mon Jan 04, 2021 3:59 pm I cannot reproduce this problem. Which version of ATBHighScores are you using? I just tested the one that came with UP2 and it works fine here. The NPLoader installation dialog stays open as expected.
The one that comes with AutoTeamBalance-1.5:
https://utfiles.lagout.org/ServerSide_M ... elease.zip

Re: [Release] ACE v1.2e

Posted: Tue Jan 26, 2021 4:45 am
by KolEye
ACE 1.2 refuses to work on my server. I have already reapplied 469a patch to no vail .See log below. glibc 2.28

Code: Select all

Log: Server Package: NPLoader_v19b
Log: Server Package: NPLoaderLLU_v18b
Log: Server Package: NPLoaderLLD_v18b
Log: Server Package: NPLoaderLLS_v18b
Log: Server Package: NPLoaderLLDL_v18b
Log: Server Package: ACEv12e_Cdll
Log: Server Package: IACEv12
Log: Server Package: ACEv12e_C
Log: MD5 protection enabled: FALSE
Log: Spawning: NPLoader_v19b.NPLActor
Log: Spawning: ACEv12e_S.ACEActor
Critical: appError called:
Critical: Can't bind to native class ACEv12e_S.ACENICHelper
Exit: Executing UObject::StaticShutdownAfterError
Critical: Error reentered: Throwing C++ exception for error logging
Critical: Error reentered: Assertion failed: GObjBeginLoadCount>0 [File:/home/stijn/utpg/Core/Src/UnObj.cpp] [Line: 3055]
Warning: Throwing C++ exception for error logging
Critical: Error reentered: Throwing C++ exception for error logging
Exit: Exiting.
Please advise!!

Re: [Release] ACE v1.2e

Posted: Fri Jan 29, 2021 6:57 pm
by kalin87
AnthraX, if you are reading this, can I contact you somehow, privately? Seems that I can't send private msg on forum. Thanks.

Re: [Release] ACE v1.2e

Posted: Sun Jan 31, 2021 10:24 am
by Piter
Also got same problem like @KolEye running ACE 11f and 12e after server upgrade to 469a.

Server crashes wuth - Critical: Can't bind to native class ACEv12e_S.ACENICHelper

Logs below ( 11f and 12e )

Code: Select all

469 - 11f
Log: Log file open, Sun Jan 31 10:06:48 2021
Init: Name subsystem initialized
Init: Version: 469
Init: Compiled: Sep 22 2020 04:05:50
Init: Command line: DM-Deck16][?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote multihome=207.180.197.215 -nohomedir ini=server.ini log=ucc-UEL.log
Init: Base directory:
Init: Character set: Unicode
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE
Init: Timer Frequency=-19086.828320 MHz - Timing Source = gettimeofday
Log: Bound to Engine.so
Log: =======================================
Log: ucc.exe: UnrealOS execution environment
Log: Copyright 1999 Epic Games Inc
Log: =======================================
Log:
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Log: LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Log: Bound to Fire.so
Log: Bound to IpDrv.so
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17200->17200; refs: 239492
Log: Game class is 'TeamGamePlus'
Init: Sockets: Socket queue 262144 / 262144
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.so
Log: Server Package: MapVoteLA13
Log: Server Package: AntiTweakV52
Log: Server Package: SmartCTF_4D
Log: Server Package: MODOSUtilsV30
Log: Server Package: ZPPure7G
Log: Server Package: BP1Handler7G
Log: Server Package: BP4Handler7G
Log: Server Package: NPLoader_v18b
Log: Server Package: NPLoaderLLU_v18b
Log: Server Package: NPLoaderLLD_v18b
Log: Server Package: NPLoaderLLS_v18b
Log: Server Package: NPLoaderLLDL_v18b
Log: Server Package: ACEv11f_Cdll
Log: Server Package: IACEv11
Log: Server Package: ACEv11f_C
Log: MD5 protection enabled: FALSE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.Webserver
Log: Spawning: SuperWebAdmin.SWAServer
Log: Spawning: NPLoader_v18b.NPLActor
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: MonsterAnnouncer.MA_ServerActor
Log: Spawning: MvReporter2.MvReporter
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: ACEv11f_S.ACEActor
Critical: appError called:
Critical: Can't bind to native class ACEv11f_S.ACENICHelper
Exit: Executing UObject::StaticShutdownAfterError
Critical: Error reentered: Throwing C++ exception for error logging
Critical: Error reentered: Assertion failed: GObjBeginLoadCount>0 [File:/home/stijn/utpg/Core/Src/UnObj.cpp] [Line: 3055]
Warning: Throwing C++ exception for error logging
Critical: Error reentered: Throwing C++ exception for error logging
Exit: Exiting.
Log: Log file closed, Sun Jan 31 10:06:53 2021

------------------------------------------------------
******************************************************
------------------------------------------------------

469a-12e
Log: Log file open, Sun Jan 31 10:12:29 2021
Init: Name subsystem initialized
Init: Version: 469
Init: Compiled: Sep 22 2020 04:05:50
Init: Command line: DM-Deck16][?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote multihome=207.180.197.215 -nohomedir ini=server.ini log=ucc-UEL.log
Init: Base directory:
Init: Character set: Unicode
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE
Init: Timer Frequency=2400.063015 MHz - Timing Source = gettimeofday
Log: Bound to Engine.so
Log: =======================================
Log: ucc.exe: UnrealOS execution environment
Log: Copyright 1999 Epic Games Inc
Log: =======================================
Log:
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Log: LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Log: Bound to Fire.so
Log: Bound to IpDrv.so
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17200->17200; refs: 239492
Log: Game class is 'TeamGamePlus'
Init: Sockets: Socket queue 262144 / 262144
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.so
Log: Server Package: MapVoteLA13
Log: Server Package: AntiTweakV52
Log: Server Package: SmartCTF_4D
Log: Server Package: MODOSUtilsV30
Log: Server Package: ZPPure7G
Log: Server Package: BP1Handler7G
Log: Server Package: BP4Handler7G
Log: MD5 protection enabled: FALSE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.Webserver
Log: Spawning: SuperWebAdmin.SWAServer
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: MonsterAnnouncer.MA_ServerActor
Log: Spawning: MvReporter2.MvReporter
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: NPLoader_v19b.NPLActor
Log: Bringing Level DM-Deck16][.MyLevel up for play (60)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
ScriptLog: Base Mutator is DM-Deck16][.DMMutator0
ScriptLog: Mutators MapVoteLA13.BDBMapVote
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
MapVoteLA: Execute default Setting: MaxPlayers=8. Property: MaxPlayers. Value: 8
MapVoteLA: Execute default Setting: Timelimit=20. Property: Timelimit. Value: 20
MapVoteLA: Execute default Setting: Fraglimit=0. Property: Fraglimit. Value: 0
MapVoteLA: Execute default Setting: bTournament=True. Property: bTournament. Value: True
MapVoteLA: Execute default Setting: MaxSpectators=2. Property: MaxSpectators. Value: 2
MapVoteLA: Execute default Setting: bPlayersBalanceTeams=False. Property: bPlayersBalanceTeams. Value: False
MapVoteLA: Execute default Setting: bWeaponStay=false. Property: bWeaponStay. Value: false
MapVoteLA: Execute default Setting: MinPlayers=0. Property: MinPlayers. Value: 0
MapVoteLA: StartMutator: NoInvisibility.NoInvisibility
MapVoteLA: StartMutator: NoUDamage.NoUDamage
MapVoteLA: StartMutator: MODOSUtilsV30.MODOSSBServerActor
MapVoteLA: StartMutator: BotPack.NoRedeemer
MapVoteLA: Execute Setting: MaxPlayers=2. Property: MaxPlayers. Value: 2
MapVoteLA: Execute Setting: Timelimit=10. Property: Timelimit. Value: 10
MapVoteLA: Execute Setting: bPlayersBalanceTeams=True. Property: bPlayersBalanceTeams. Value: True
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
ScriptLog: MvReporter2: IRC Reporter v2.0-06/2006 ladowanie...
ScriptLog: MvReporter2: Trwa nawiazywanie polaczenia...
ScriptLog: MvReporter2: Created new UserIdent: mvr48203
Log: Resolving irc.quakenet.org...
ScriptLog: MvReporter2: Zainicjalizowano Moda
Warning: Failed to load 'AdvWebAdmin': Can't find file for package 'AdvWebAdmin'
Warning: Failed to load 'Class AdvWebAdmin.AdvServerAdmin': Can't find file for package 'AdvWebAdmin'
Warning: Failed to load 'AdvWebAdmin': Can't find file for package 'AdvWebAdmin'
Warning: Failed to load 'Class AdvWebAdmin.AdvImageServer': Can't find file for package 'AdvWebAdmin'
ScriptLog: +=============================+
ScriptLog: |     SUPER WEBADMIN 0.97c    |
ScriptLog: | Author: Rush(rush@u.one.pl) |
ScriptLog: |    Running at port: 65432   |
ScriptLog: +-----------------------------+
ScriptLog: SWA: Spawning OPBan ...
ScriptLog: OPBan: OP's ban list extender V0.7 loading...
ScriptLog: OPBan: Cleaning Bans (249 max)
ScriptLog: OPBan: Adjustin Bans (248 max) Days: True, Maps: True
ScriptLog: SWA: Apps compatibility(MvReporter2)
UTPure: ###############################
UTPure: #          UTPure             #
UTPure: #       ver 1.0.RC7G          #
UTPure: ###############################
UTPure:
UTPure:
UTPure:  Protection is Active!
UTPure:
UTPure: ###############################
MonsterAnnouncer10: Starting MonsterAnnouncer!
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: |                        Native Plugin Loader v1.9b                       |
ScriptLog: |                          (c) 2008-2009 AnthraX                          |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Auto Added ServerPackage: NPLoader_v19b                                 |
ScriptLog: | Auto Added ServerPackage: NPLoaderLLU_v18b                              |
ScriptLog: | Auto Added ServerPackage: NPLoaderLLD_v18b                              |
ScriptLog: | Auto Added ServerPackage: NPLoaderLLS_v18b                              |
ScriptLog: | Auto Added ServerPackage: NPLoaderLLDL_v18b                             |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NPLoader has found a new NPLoader mod in your system folder:            |
ScriptLog: | - InfoClass: ACEv12e_S.ACEInfo                                          |
ScriptLog: | - Mod Name : ACEv12e                                                    |
ScriptLog: | - Mod Desc : AntiCheatEngine for Unreal Engine 1                        |
ScriptLog: | - Installing...                                                         |
ScriptLog: | - Mod installation complete!                                            |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NPLoader has found a new NPLoader mod in your system folder:            |
ScriptLog: | - InfoClass: ACEv11f_S.ACEInfo                                          |
ScriptLog: | This mod can not be installed because of a conflict:                    |
ScriptLog: | - Conflicting Mod: ACEv12e_S.ACEInfo (ACEv12e)                          |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Fixing Installation for mod:                                            |
ScriptLog: | - Mod Name: ACEv12e                                                     |
ScriptLog: | - Mod Desc: AntiCheatEngine for Unreal Engine 1                         |
ScriptLog: | Auto Added ServerPackage: ACEv12e_Cdll                                  |
ScriptLog: | Auto Added ServerActor: ACEv12e_S.ACEActor                              |
ScriptLog: | Auto Added ServerActor: ACEv12e_EH.ACEEventActor                        |
ScriptLog: | Auto Added ServerPackage: IACEv12                                       |
ScriptLog: | Auto Added ServerPackage: ACEv12e_C                                     |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NrOfPackages = 1                                                        |
ScriptLog: | NPLoader has changed the server settings.                               |
ScriptLog: | The server will now reboot.                                             |
ScriptLog: ProcessServerTravel: DM-Deck16][
ScriptLog: +-------------------------------------------------------------------------+
Init: Game engine initialized
Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master0.gamespy.com (HOST_NOT_FOUND)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: Resolved master.mplayer.com (165.160.15.20)
ScriptLog: UdpServerUplink: Master Server is master.mplayer.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved irc.quakenet.org (91.217.189.21)
ScriptLog: MvReporter2: Successfully resolved Server IP Address...
ScriptLog: MvReporter2: Link to IRC Server opened...
ScriptLog: MvReporter2: Switching state to 'LoggedIn'
ScriptLog: MvReporter2: Joining Channel: #UEL.live
ScriptLog: MvReporter2: Successfully logged in to IRC Network!
Log: Server switch level: DM-Deck16][
Log: Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Log: LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.TeamGamePlus?mutator=MapVoteLA13.BDBMapVote
Exit: WinSock shut down
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package SoldierSkins
Log: Unloading: Package CommandoSkins
Log: Unloading: Package FCommandoSkins
Log: Unloading: Package SGirlSkins
Log: Unloading: Package BossSkins
Log: Unloading: Package UTPureRC7G
Log: Unloading: Package UTMenu
Log: Unloading: Package LadderSounds
Log: Unloading: Package UTServerAdmin
Log: Unloading: Package IpServer
Log: Unloading: Package LadrArrow
Log: Unloading: Package MapVoteLA13
Log: Unloading: Package AntiTweakV52
Log: Unloading: Package SmartCTF_4D
Log: Unloading: Package ZPPure7G
Log: Unloading: Package BP1Handler7G
Log: Unloading: Package Multimesh
Log: Unloading: Package EpicCustomModels
Log: Unloading: Package BP4Handler7G
Log: Unloading: Package SkeletalChars
Log: Unloading: Package SuperWebAdmin
Log: Unloading: Package MonsterAnnouncer
Log: Unloading: Package MvReporter2
Log: Unloading: Package NPLoader_v19b
Log: Unloading: Package NoInvisibility
Log: Unloading: Package NoUDamage
Log: Unloading: Package ACEv12e_S
Log: Unloading: Package IACEv12
Log: Unloading: Package ACEv12e_C
Log: Unloading: Package ACEv11f_S
Log: Unloading: Package IACEv11
Log: Unloading: Package ACEv11f_C
Log: Garbage: objects: 30833->18209; refs: 254295
Log: Game class is 'TeamGamePlus'
Init: Sockets: Socket queue 262144 / 262144
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: UTPureRC7G
Log: Server Package: MapVoteLA13
Log: Server Package: AntiTweakV52
Log: Server Package: SmartCTF_4D
Log: Server Package: MODOSUtilsV30
Log: Server Package: ZPPure7G
Log: Server Package: BP1Handler7G
Log: Server Package: BP4Handler7G
Log: Server Package: NPLoader_v19b
Log: Server Package: NPLoaderLLU_v18b
Log: Server Package: NPLoaderLLD_v18b
Log: Server Package: NPLoaderLLS_v18b
Log: Server Package: NPLoaderLLDL_v18b
Log: Server Package: ACEv12e_Cdll
Log: Server Package: IACEv12
Log: Server Package: ACEv12e_C
Log: MD5 protection enabled: FALSE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.Webserver
Log: Spawning: SuperWebAdmin.SWAServer
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: MonsterAnnouncer.MA_ServerActor
Log: Spawning: MvReporter2.MvReporter
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: NPLoader_v19b.NPLActor
Log: Spawning: ACEv12e_S.ACEActor
Critical: appError called:
Critical: Can't bind to native class ACEv12e_S.ACENICHelper
Exit: Executing UObject::StaticShutdownAfterError
Critical: Error reentered: Throwing C++ exception for error logging
Critical: Error reentered: Assertion failed: GObjBeginLoadCount>0 [File:/home/stijn/utpg/Core/Src/UnObj.cpp] [Line: 3055]
Warning: Throwing C++ exception for error logging
Critical: Error reentered: Throwing C++ exception for error logging
Exit: Exiting.
Log: Log file closed, Sun Jan 31 10:12:35 2021
Any idea - how to fix this issue ?
Server is running on Ubuntu 18.04 without root.

Re: [Release] ACE v1.2e

Posted: Sun Jan 31, 2021 4:33 pm
by anth
kalin87 wrote: Fri Jan 29, 2021 6:57 pm AnthraX, if you are reading this, can I contact you somehow, privately? Seems that I can't send private msg on forum. Thanks.
I'm usually idling on the ut99.org discord.
Piter wrote: Sun Jan 31, 2021 10:24 am Also got same problem like @KolEye running ACE 11f and 12e after server upgrade to 469a.

Server crashes wuth - Critical: Can't bind to native class ACEv12e_S.ACENICHelper

Logs below ( 11f and 12e )

Code: Select all

...
Any idea - how to fix this issue ?
Server is running on Ubuntu 18.04 without root.
ACE v1.1f does not and cannot run on 469 Linux servers. v1.2e should work, though. Do you have shell access to this server? If so, could you try running "ldd -r ./ACEv12e_S.so" from the server's system folder?

Re: [Release] ACE v1.2e

Posted: Sun Jan 31, 2021 5:33 pm
by Piter
anth wrote: Sun Jan 31, 2021 4:33 pm
ACE v1.1f does not and cannot run on 469 Linux servers. v1.2e should work, though. Do you have shell access to this server? If so, could you try running "ldd -r ./ACEv12e_S.so" from the server's system folder?

Code: Select all

ldd -r ./ACEv12e_S.so
        linux-gate.so.1 (0xf7f5e000)
        Core.so => /ut/Unreal/System/./Core.so (0xf7a5e000)
        Engine.so => /ut/Unreal/System/./Engine.so (0xf76e2000)
        libBeaEngineFork.so => /ut/Unreal/System/./libBeaEngineFork.so (0xf76ae000)
        libpthread.so.0 => /lib32/libpthread.so.0 (0xf7681000)
        libstdc++.so.6 => not found
        libm.so.6 => /lib32/libm.so.6 (0xf75b6000)
        libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7598000)
        libc.so.6 => /lib32/libc.so.6 (0xf73bf000)
        /lib/ld-linux.so.2 (0xf7f60000)
        libdl.so.2 => /lib32/libdl.so.2 (0xf73ba000)
        
There was a missing library libstdc++.so.6 in my system.

after library installing it works !!!

Thanks for Your help !