Looking for mod/mutator which makes standart skins brighter

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Re: Looking for mod/murator which makes standart skins brigh

Postby sektor2111 » Thu Jan 31, 2019 11:44 pm

Integro wrote:And when I tested it offline on usual dedicated server on my PC, I saw only my own colorized skin, but bots had not changes.

Yes, I see code - that's the usual dumb coding attitude, ALWAYS player with ALL features, nothing for Bots, nothing for Monsters, nothing for Other "players" - I'm about to throw up...
Integro wrote:... and ACE anticheat. By the way, i found out yesterday that it absolutly usless against famous german schoolboy-cheater known as The Butcher!/MasterOfDesaster and as other similar shit-nicknames :)
Definitely we would like to know some IP range for this "wizard-player" in order to prepare "The Welcome".
If until Sunday nobody will write a small mutator for your need, then I'll try to do one - I need a bit of time for doing and testing it properly.
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Re: Looking for mod/murator which makes standart skins brigh

Postby iSenSe » Fri Feb 01, 2019 4:36 am

@supsun, UTCOMP is needed here.
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Re: Looking for mod/mutator which makes standart skins brigh

Postby sektor2111 » Sat Feb 02, 2019 4:13 pm

Time UP.
This is not a Bright maker mutator, but one making pawns visible mainly all time - has extra option for Non-Players too.
If is not what you need drop it in TrashCan. I will use it in Monster Gaming Server.
BrightPlayer.zip
(3.16 KiB) Downloaded 15 times

All setup and info is inside.
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Re: Looking for mod/mutator which makes standart skins brigh

Postby Integro » Sat Feb 02, 2019 5:43 pm

sektor2111 wrote:Time UP.
This is not a Bright maker mutator, but one making pawns visible mainly all time - has extra option for Non-Players too.

Thank you so much!)
I can only try it at Monday evening. Feedback will be made surely!)

UPD: Okey, i tested it offline. Some images are below.

"Mutator after taking a pause (StartTime) will loop through pawns aiming a processing rate of 64 pawns/second
in ideal cases if a pawn is not lost during process, for such a case pawns processing restarts.
Between processing pawns exist a (CheckRate) pause. Mutator can be placed where you want, it can be the last in chain because won't use common functions from Mutator class which might break things here and there in other cases" (from BrightPlayer_Info.txt)


I'm far from coding, even didn't think that here such a difficult algorithm is necessary =)
Anyway, now skins are more contrast and it's good.
Thank you for the job, Sektor2111!)
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