AdvancedMutator v2r1 <Mainly for developers>

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Re: AdvancedMutator v5b + Examples [+ POLL]

Postby PrinceOfFunky » Mon Oct 03, 2016 4:31 am

A taste of the sixth version capabilities (using FunStuff v3) :3


There are rly too many new functions and stuff. I rly hope I'll be able to do a synthesis when I'll release it.
One of the main things it can now do, is to let all the actors call the mutator callbacks, it's not limited to players and their weapons anymore.

EDIT: Maybe I should have post this on General Discussions :/
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Re: AdvancedMutator v6b <Mainly for developers>

Postby PrinceOfFunky » Wed Oct 12, 2016 2:15 am

* UPDATED TO VERSION 6 BETA *
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Re: AdvancedMutator v1 <Mainly for developers>

Postby PrinceOfFunky » Fri Oct 28, 2016 5:53 am

* VERSION 1 RELEASED *
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Re: AdvancedMutator v1 <Mainly for developers>

Postby papercoffee » Thu Nov 03, 2016 4:31 am

I have a name for you...

AdvancedMutator v1 <Mainly for developers> = AMMFD V1
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Re: AdvancedMutator v1 <Mainly for developers>

Postby PrinceOfFunky » Fri Nov 04, 2016 8:15 pm

papercoffee wrote:I have a name for you...

AdvancedMutator v1 <Mainly for developers> = AMMFD V1

I don't think I can still modify it since it's not a beta anymore, I wish I could change ValueRegister with MetaData, since I'm programming on Spigot/Bukkit for Minecraft and I'm finding out it's basically the same concept of what I've done with this mutator.
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Re: AdvancedMutator v1 <Mainly for developers>

Postby PrinceOfFunky » Fri Apr 07, 2017 2:41 pm

I started developing the second version :D
that's a taste of it:

It will handle Objects other than Actors.
In the above example the Object "Console" is being used,since I guess anti-cheats may think your mutator is trying to steal passwords or whatever, I will force mutators to register before to be able to touch Objects.
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Re: AdvancedMutator v1 <Mainly for developers>

Postby PrinceOfFunky » Wed Jun 19, 2019 2:43 am

Another update for AdvMut2, KEY EVENTS (it doesn't exploit the classes HUD and Console):

It should be used for non-important things since it's unreliable, the key event function is called(indirectly) by the client so the function may be called multiple times at once or the key may not be the one given as parameter.

Now I can finally build an elevator with a working dialpad, but I probably won't :rock: .
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Re: AdvancedMutator v2 <Mainly for developers>

Postby PrinceOfFunky » Mon Jun 24, 2019 10:09 pm

UPDATED TO VERSION 2.0 .
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Re: AdvancedMutator v2r1 <Mainly for developers>

Postby PrinceOfFunky » Thu Jul 04, 2019 2:01 pm

UPDATED TO VERSION 2r1.

Changelogs:
- Replication fixed for CanvasSensor;
- Keybindings and CanvasSensors can now work when spectating;
- PostRender() callback has been removed;
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