InstaSniper v2.2

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Gadavre
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InstaSniper v2.2

Post by Gadavre » Wed Feb 10, 2016 11:59 am

[attachment=2]Screen.jpg[/attachment]

InstaSniper is a advanced mutator for Unreal Tournament which replaces all weapons on the maps with a powerful and handy sniper rifle. The amount of ammo is limited and there is a more challenging game against bots on high difficulty (inhuman and godlike). This mutator works with all of Unreal Tournament's game types and adds new and unique gameplay.

Bacic Features:
=============================
1. Three default Shieldbelts randomly located on the map.
2. Each player and bot starts with the Impact Hammer and powerful sniper rifle with its own damage.
3. Mutator is configurable. Players and Bots have low ammo. If its difficult to you to play with settings by default, change them.
4. Impact Hammer became more dangerous than in the original game and the hammer jump became much higher.
5. The improved exact trajectory of a bullet. Crosshair and Zoom replaced for the best play on large sniper maps.
6. Visual effects of firing and Explosion from large-calibre rifle.
7. Increased the brightness of the player in the armor. You will be able to better see the armor of the players at large distances.
8. Full support for games on large maps with bots. Added ability for bots to kill other pawns at long range.
9. Hardcorefrags - more difficult version of the game with bots. If the player kills the pawn, he gets one point and if a bot, then 2 points.
10. Tournament Ladder support. Cheat codes in the Tournament are disabled. The amount of ammo is limited.
11. And other small features...

Instructions:
=============================
1. Unzip the mutator file.
2. Move all files from the folder "Mutator" to your Unreal Tournament "System" folder.
3. Click on the "InstaSniperSP.exe" to play with bots.
4. Choose "Start Unreal Tournament" or "Start Practice Session".

Choose "UnrealTournament.exe" for a network game.
If you want to host multiplayer games you also have to add the following line
to the [Engine.GameEngine] section of UnrealTournament.ini:

ServerPackages=InstaSniper

The configuration of this mutator can be done by using the mod menu.
Attachments
InstaSniperV2.2.rar
(1.15 MiB) Downloaded 85 times
InstaSniperV2.2.zip
(1.05 MiB) Downloaded 94 times
Screen.jpg
Last edited by Gadavre on Tue Jan 30, 2018 11:40 am, edited 45 times in total.

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papercoffee
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Re: InstaSniper v1.8

Post by papercoffee » Thu Feb 11, 2016 1:38 am

Gadavre wrote:3. Players and Bots have very little ammo.
4. Impact Hammer became more dangerous than in the original game.
This sounds very interesting.

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OjitroC
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Re: InstaSniper v1.8

Post by OjitroC » Thu Feb 11, 2016 1:05 pm

Like the sniper rifle! Did find the low ammo count rather limiting though (I realise that one is supposed to use the Impact Hammer when the ammo runs out but I think that only works on smaller maps - not a fan of the Hammer anyway), so a configurable version of the mutator would be good - with options for the amount of pick-up ammo and for the removal (or not) of heatlh from a map.

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Thu Feb 11, 2016 6:07 pm

OjitroC
Without a impact hammer bots play worse.If the bot is out of ammo, he stops to shoot at the player.The bot can take ammo, but he can no longer shoot at the player.I tested this case hundreds of times. This is a strange feature or Bug of the original game. :)
Why You don't like the hammer? In my mutator this weapon is more efficient, than in the original game. Use the alternate fire when meeting the pawn! :)
OjitroC wrote:..., so a configurable version of the mutator would be good - with options for the amount of pick-up ammo and for the removal (or not) of heatlh from a map.
We don't need health pickup on the maps, as my mutator is an advanced variation of the instagib game. If You want to die less, look for and take the Shieldbelts!
If you do not have enough ammo, try to pick up the rifle with ammо, dropped out with dead players. This is hardcore. :)
Last edited by Gadavre on Thu Feb 11, 2016 6:18 pm, edited 1 time in total.

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Re: InstaSniper v1.8

Post by Dr.Flay » Thu Feb 11, 2016 6:46 pm

My 15 year old solution:
Chaos Sniper rifle arena mutator, and the sword for melee.
Bots always use the swords when out of ammo, and you can block bullets with it.

Almost all sniper rifles are 1 hit kills, so making it Instakill changes nothing.
The rocket propelled ammo for the Chaos rifle makes double-sure of it, and will kill multiple players if standing in a line.
1 bullet from a Chaos rifle could kill an entire team in a tragic corridor accident.
Is that instakill enough ?

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Thu Feb 11, 2016 6:56 pm

Dr.Flay wrote: and will kill multiple players if standing in a line.
My Mutator does not have such a Feature. . But I think over this, if many players want.
Dr.Flay wrote: Almost all sniper rifles are 1 hit kills, so making it Instakill changes nothing.
One hit kills a player without a shield
two hits kills a player with shield.
One Impact Hammer hit kills a Player with Shield. This is the most lethal weapon in the game! Use alternate fire when meeting the pawn!

You can't die when falling, but you'll perish if you fall into a zone of acid.

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Re: InstaSniper v1.8

Post by papercoffee » Thu Feb 11, 2016 11:16 pm

I only would suggest to change the self-damage of the Impact Hammer to a lower rate or disable it, so people can use the hammer jump without relying on the transloc to travel in a huge sniper map.
It would be still very noisy and you can be spotted very fast but you could at least escape out of a combined attack when two sniper sandwich you. :mrgreen:

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Re: InstaSniper v1.8

Post by Dr.Flay » Fri Feb 12, 2016 2:02 am

Gadavre wrote:
Dr.Flay wrote: and will kill multiple players if standing in a line.
My Mutator does not have such a Feature. . But I think over this, if many players want.
Dr.Flay wrote: Almost all sniper rifles are 1 hit kills, so making it Instakill changes nothing.
One hit kills a player without a shield
two hits kills a player with shield.
One Impact Hammer hit kills a Player with Shield. This is the most lethal weapon in the game! Use alternate fire when meeting the pawn!

You can't die when falling, but you'll perish if you fall into a zone of acid.
also solved with the gravity belt in Chaos.

I think you miss my point. My point was that nice as it seems, I can't see anything new with this that you can't do with a plain GOTY UT install.
Chaos rifles have 2 types of ammo. You can use both or 1.
Regular bouncy bullets are insta-kill unless you have extra-health, a shield-belt or picked up extra armour.
Chaos also gives you extra armour shards and a shield Relic. You can spawn just Shield relics and as many as you want.

The rocket propelled rounds are extreme and simply mentioned to show the example that you can't get any more insta-kill than already exists.
Rocket propelled ammo leaves a smoke trail behind it and every one knows where you are, so comes at a cost.

If you are worried about falling from tall buildings then Chaos also has gravity belts, or if you are quick enough you can use the grappling hook.
(If you want to boost players up a wall then you can kick them up it with the Chaos kick. This is how I get lost bots back into play.)

The huge Bastard sword in Chaos is a 1-hit deal no matter how much health or armour. It is like being hit with a vehicle.
You can only block a sword with another sword, and the alt-fire will block bullets, so you can run at people trying to shoot you.
I would put my trusty blade against an improved impact hammer any day ;)

I am not sold.

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OjitroC
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Re: InstaSniper v1.8

Post by OjitroC » Fri Feb 12, 2016 2:30 am

I feel that this mutator is not really suited to large sniper maps because of the removal of health and the low ammo count (and large sniper maps are better played with the high zoom x60, custom clan sniper rifles). However, it is fun on smaller maps as an alternative to the instagib shock rifle.

The U4e Crusader's Axe is a good alternative to the Bastard Sword - having a alt-fire Berserk mode which kicks in on low health and ups the killing power whilst reducing the taking of damage. It is, of course, fun to play with both.

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Mon Oct 03, 2016 5:00 pm

papercoffee wrote:I only would suggest to change the self-damage of the Impact Hammer to a lower rate or disable it, so people can use the hammer jump without relying on the transloc to travel in a huge sniper map.
It would be still very noisy and you can be spotted very fast but you could at least escape out of a combined attack when two sniper sandwich you. :mrgreen:
Players can now rifle jump and you could escape out of a combined attack when two sniper sandwich you.

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Thu Oct 06, 2016 4:22 pm

now I work on the configurable version of my mutator. Wait for InstaSniper 1.9.
ini file will contain the important settings of the mutator.

The sound of a powerful shot normal?

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Re: InstaSniper v1.8

Post by papercoffee » Thu Oct 06, 2016 7:55 pm

Gadavre wrote:Players can now rifle jump
Rifle jump? Then the hammer is rather useless now.

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Fri Oct 07, 2016 9:56 am

papercoffee wrote:
Gadavre wrote:Players can now rifle jump
Rifle jump? Then the hammer is rather useless now.
The hammer allows to destroy the opponent in armor one shot.If in hands sniper rifle, is necessary 2 shots. Hammer can save you in a difficult situation and help you gain a lot of frags.
The hammer is necessary for the correct play of bots.If the bot has no hammer, he can at any time cease to shoot. He has ammo, but not shoots! Play as spectator in sniper arena and you will see all!

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Re: InstaSniper v1.8

Post by papercoffee » Fri Oct 07, 2016 10:47 am

What I mean was ...did you strip away the ability to hammer jump?

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Gadavre
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Re: InstaSniper v1.8

Post by Gadavre » Fri Oct 07, 2016 10:55 am

papercoffee wrote:What I mean was ...did you strip away the ability to hammer jump?
I would like to leave this ability, but how to disable the hammer self damage i dont know.
Do you think it would be better if this ability was?

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