Question about MonsterSpawn303/203

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Swank
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Question about MonsterSpawn303/203

Post by Swank »

So the thing I want to achieve here is quite simple, except not at all apparently.

My goal is, over the course of a game, I want 3 bosses to spawn who can attack freely of their own will. For example I want 3 different bosses to spawn lets say every minute.

My MonsterSpawn303.ini file looks like this:
Image

But nothing spawns ingame? Like for the entire game, no monsters appear whatsoever even though the queen and titans were placed in the .ini file by default, I added the AlienQueenV3 myself. Can anyone help?

Edit: Scratch that. When I get ingame using the file above, the only thing that spawns are Pupaes. Even though they're not listed in the .ini. I'm so confused. Can anyone help? :noidea
Last edited by Swank on Sat May 14, 2016 1:22 am, edited 1 time in total.
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Re: Question about MonsterSpawn303/203

Post by MrLoathsome »

Only thing I see wrong with that ini at first glance, is HowManyLists should probably be set to 3 rather than 7.
And minutes until respawn is set for 6 rather than 1. But it still should spawn them at start, unless the HowManyLists discrepancy
causes MonsterSpawn to abort.

Is there any info in your UnrealTournament.log file that might provide a clue?
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Swank
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Re: Question about MonsterSpawn303/203

Post by Swank »

MrLoathsome wrote:Only thing I see wrong with that ini at first glance, is HowManyLists should probably be set to 3 rather than 7.

Is there any info in your UnrealTournament.log file that might provide a clue?
Image
Not that I'm aware of. My logs only go as far as the 13th, which again, is really confusing.
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Re: Question about MonsterSpawn303/203

Post by MrLoathsome »

Those are the wrong logs.... That is just game stats.

Look in the UnrealTournament\System directory for file UnrealTournament.log.

That is the actual game log file.
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Re: Question about MonsterSpawn303/203

Post by Swank »

MrLoathsome wrote:Those are the wrong logs.... That is just game stats.

Look in the UnrealTournament\System directory for file UnrealTournament.log.

That is the actual game log file.
Edit: I think I fixed it now. I got another question though, the health scale option seems to make no difference at all. After some tests the monsters still have the same health with or without changes to the Health Scale option. Do you know how I can make my monsters immortal or near immortal?
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Re: Question about MonsterSpawn303/203

Post by MrLoathsome »

Have you tried much lower values for that HealthScale option?

It is possible the number you are using are setting the health beyond valid range, and it is resorting to default.

Those monsters probably have fairly high default health to begin with.

I would try with values 10, 100, 1000 ect and see how that goes, rather than the 99999999.

If that aint it, I am out of ideas.
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Re: Question about MonsterSpawn303/203

Post by Swank »

MrLoathsome wrote:Have you tried much lower values for that HealthScale option?

It is possible the number you are using are setting the health beyond valid range, and it is resorting to default.

Those monsters probably have fairly high default health to begin with.

I would try with values 10, 100, 1000 ect and see how that goes, rather than the 99999999.

If that aint it, I am out of ideas.
Still didn't help :sad2:

I guess I'll go look around for some mutators.
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Re: Question about MonsterSpawn303/203

Post by MrLoathsome »

Stay tuned to UT99....

I am very close to a release of an update to SwarmSpawner that will probably do exactly what you want.
(The old version of it will probably do it also....)
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Re: Question about MonsterSpawn303/203

Post by MrLoathsome »

Just had a thought......

Somebody could write a mutator that causes all ammo to do zero damage.

That would solve your problem. :loool:
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Re: Question about MonsterSpawn303/203

Post by Barbie »

Swank wrote:
MrLoathsome wrote:Look in the UnrealTournament\System directory for file UnrealTournament.log.[...]
Edit: I think I fixed it now. I got another question though, [...]
Would it be possible to mention what the solution was? It could help later readers.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: Question about MonsterSpawn303/203

Post by EvilGrins »

MinutesTilRespawn has to do with how long into a game monsters will spawn. You've got it set to 6 up there, so about 6 minutes before any monsters spawn into the game... then it will switch monsters after that every 6 minutes.

I'm confused why it say you're using 7 lists when there's clearly only 3 in that screencap.

SHAME ON YOU, MrLoathsome! You made a double post!!

Never seen HealthScale before, but if it works like that many times a monster's default health... maybe knock those down to single digit numbers. Try "5" for all of them.
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Swank
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Re: Question about MonsterSpawn303/203

Post by Swank »

EvilGrins wrote:MinutesTilRespawn has to do with how long into a game monsters will spawn. You've got it set to 6 up there, so about 6 minutes before any monsters spawn into the game... then it will switch monsters after that every 6 minutes.

I'm confused why it say you're using 7 lists when there's clearly only 3 in that screencap.

SHAME ON YOU, MrLoathsome! You made a double post!!

Never seen HealthScale before, but if it works like that many times a monster's default health... maybe knock those down to single digit numbers. Try "5" for all of them.
Yeah I understand it all now. Everything looks the way it should. I've been toying with the HealthScale but it doesn't seem to make a difference still.
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Re: Question about MonsterSpawn303/203

Post by FXANBSS »

It's complex to modify ini files if you don't know EXACTLY what to do, READ the README.txt that is included with the MonsterSpawn303 or 304 download.

BTW, i learned how to use UED myself, in 10 years, without tutorials, that's very slow.
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