Good plan. The previous version had a glitch or 2 that was still causing the list to not always be processed sequentially when it should.PVS wrote:Sadly, but I think - I can not properly understand / translate what you guys mean... The only thing for which I use SwarmSpawn - spawn bots, I understand that this is not his main purpose. Spawn monsters, weapons, items, etc. - it is another task for which the SwarmSpawn is written.
I try different CheckRate options of course, but it does not help for this task. I think, I understand how SwarmSpawn works and CheckRate not can help for spawn bots task. I'd rather wait for the latest version for tests and to speak correctly.
So the assignment of the bots names via my above horrible hack ini example would work sort of randomly.....
I believe I have fixed that now. (And it is running even faster than before....)
Got sidetracked a bit here the last day or 2 testing and adjusting some details to get the spawning of clones of itself and other mutators all working right.
Next version should be able to Spawn/adjust all the items you mention, as well as spawning those insane U1 bots into the map.
(They are mean. Using whatever default settings those classes have....)