I had not got around to even attempting to have the Swawner spawn mutators, but it is not surprising that it does.
It now spawns Actors.
Am guessing other conditions are not right for the mutator to do anything, or
possibly some other reason why a mutator wont run that way.
During some earlier tests, I had the thing attemping to place ArrowSpawners on a map, and it was indeed spawning the arrowspawner actor. (bHidden...)
But none of the other conditions the ArrowSpawner needs to function were set, (Trigger mostly I think), so nothing would happen.
As OjitroC is discovering, the order of things can be very important with this.
Not sure why adding bots would change anything, but I haven't looked at any bot code for any of this.
And it could be some code in the PulseGRockets effecting this as well.
Wonder what happens if you try to spawn bots with the SwarmSpawner? Ain't tried that yet either.
There is no processing that occurs for any specific "parent" type class. Not bots, not skaarj, nothing
past a check to see if the actor is a pawn, IF the size needs adjusting.
Suspect some of these issues will go away once I correct that Precache function glitch.
At least that will give us more config possibility's for the thing that may enable work arounds.