sektor2111 wrote:I'm not singing forever the same song everywhere.
medor wrote:Replace Skaarj with EvilGrins
Don't use UnrealEd for it but "ucc make". See wiki for details.Aldebaran wrote:I tried to open the MonsterHunt2Gold.u Package in UnrealEd 2.0
Probably this will not occur then.Aldebaran wrote:When I want to compile them it says that the class of MonsterBoard is missing...
For editing codes you need a Text Editor rather than Editor Used for maps, following steps from some tutorials drop source-code into UT, rename it rename all related words MonsterHunt2Gold from .uc files with your desired name and get ready to try/retry/test cycles.Aldebaran wrote:I tried to open the MonsterHunt2Gold.u Package in UnrealEd 2.0 but it is not shown in the actors list.
Are there .u files I can't open in UnrealEd?
I need the .uc files because the files in the source code package seems to be incomplete. When I want to compile them it says that the class of MonsterBoard is missing...
First question about MH5.04 was about some regen which... I won't do any rule about. Each admin must decide how wants to crash his/her own server - because there is goes with dumb timers. Second feedback was word "lives" used suggesting "lifes", oh well... when in Scoreboard at LastManStanding game will be written "Lifes" not "Lives" I'll fix my mistake (ooopss not mine). For the rest of bugs nobody said nothing... Of course things are more easily fixable because of less restrictive rules and this is how I was intended to bring back MonsterHunt. The rest of MH2 for me has other meaning than big gunz and 2000 tweaks because of 2000 Levels or 3000 tweaks because of 3000 Bad Levels.Chris wrote:Doesn't look too bright, does it Nelsona? I'd also like to form a team of developers to deal with real problems, but doesn't seem to be many developers left who knows about the old days. Mostly seems like the whole Call of duty syndrome where everyone wants to amp up the gunpower and raise the stats to see huge numbers exceeding anything 32bits can carry. Anyone else who'd like to this trend to take a big turn?
Barbie wrote:Don't use UnrealEd for it but "ucc make".
sektor2111 wrote:MonsterBoard is in default MH required in dependencies which won't compile if is not used the package for coding MH
Ooo, then we can talk on another Level.Aldebaran wrote:I am little bit familiar with programming, I think it is only a teething problem...
I already looked for tutorials (especially on youtube) but have nothing found that helps me in this special situation.
Wrong enough, MonsterHunt.U (a clean one - it is useless to be recompiled all the time) is a dependent package for compiling "MonsterHunt2CLAN.u" else the second would never compile without the first being ready, you should have a bit of logic before deleting everything or saying that shouldn't exist. MonsterHunt.u was always needed for anything "monsterhunt" related mod/game-type/etc, you don't even need any source-code of it if you already have a good one in System. Source-code is used once for getting a clean file a single time, the rest of compilations are a waste of time. But EditPackages=MonsterHunt must be declared for dependent classes required by "Clan" add-on version: MonsterEnd, etc.Aldebaran wrote:...no MonsterHunt.u and MonsterHunt2CLAN.u file should exist in /System before start compiling.
sektor2111 wrote:However now go and do testing and remove Gold away to see if is not dependent called
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