It had taken me some time to figure that out...Aldebaran wrote:No teamchange is possible. Any ideas how to change teams?
aTeam = Teams;
Other.PlayerReplicationInfo.Team = 0;
bUseTeamSkins is your BAD MOVE, I though that name is self explanatory, It is used TEAM SKINS = 0 = RED ONLY.Aldebaran wrote:I have installed the monsterhunt2 gold skins for all teams (red,blue,yellow,green) and set bUseTeamSkins=True and bNoTeamChanges=False.
sektor2111 wrote:I though that name is self explanatory, It is used TEAM SKINS = 0 = RED ONLY.
sektor2111 wrote:by allowing skin change and removing TeamGamePlus's related craps color problem is simply solved
Not your mistake, in my opinion - I'm with you. If I read the term bUseTeamSkins this means use the skin according to players team for me. The name of that variable could have been chosen more descriptive, for example bUseRedTeamSkinsOnly.Aldebaran wrote:sektor2111 wrote:I though that name is self explanatory, It is used TEAM SKINS = 0 = RED ONLY.
Roger that. My mistake.
Aldebaran wrote:Thank you JackGriffin for the offer The next weeks we have European Football (Soccer) Championship and they show all in tv so I am little busy with mental support of our team by looking it So perhaps coding in this time is not my first concern...
I tried to install a little coop server for ut99 with more than one "single player mappack" on it but failed with the mapvote. It seems that only one single player mappack can be installed in mapvote at a time? But MrLoathsome has seemingly found a solution but thats not public or? I think it is the Ecoop Mod that set available the same weapons in all mappacks and makes one gametype working in all mappacks... (this is in my case the main problem that every mappack uses its own gametype and the mapnames are not associated with it).
MrLoathsome wrote:What version of mapvote were you using?
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