real world weapons that can be added as a mutator?

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Eviltom
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real world weapons that can be added as a mutator?

Post by Eviltom » Sun Jul 17, 2016 12:15 pm

Is there a download of real world weapons that can be added to a normal UT game without downloading a whole Mod?

Im sure i used to have something like this but cant remember as it's been years!

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OjitroC
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Re: real world weapons that can be added as a mutator?

Post by OjitroC » Sun Jul 17, 2016 1:19 pm

There are several - I use Infiltration 2.75, Covert Forces alpha, AgentX 2.0, Combat Zone 1.0, CSWeapons and CSWeaponsv1.6 but there is also Serpentine and a few more. Many are mods but you can use StuffSwapper to play with just the weapons (and armor, etc if you want) in UT games.

See the recent thread on this forum for CSWeaponsv1.6 - have a look through the weapons and mods folders at ut-files, etc for the others.

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Shadow
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Re: real world weapons that can be added as a mutator?

Post by Shadow » Sun Jul 17, 2016 10:44 pm

Oh and dont forget night's edge, that mod has some decent realistic weapons too
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OjitroC
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Re: real world weapons that can be added as a mutator?

Post by OjitroC » Sun Jul 17, 2016 11:58 pm

Yes, forgot that. Also add Front Line Assault 100 (WW2 weapons) and Operation Stingray (mix of realistic and fictional weapons), plus, I think, Perfect Dark (which has several types of mines).

Eviltom
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Re: real world weapons that can be added as a mutator?

Post by Eviltom » Mon Jul 18, 2016 12:11 am

Thanks for the help. The CS weapons work well! Just what I was looking for

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papercoffee
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Re: real world weapons that can be added as a mutator?

Post by papercoffee » Mon Jul 18, 2016 12:17 am

Maybe you are ready for semi-realistic nonsense like the Food Fight weapons?
Link is in my signature.

Hey ...they reload and are based on real weapons... somehow.

CarltonBanks
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Re: real world weapons that can be added as a mutator?

Post by CarltonBanks » Mon Jul 25, 2016 6:41 pm

OjitroC wrote:There are several - I use Infiltration 2.75, Covert Forces alpha, AgentX 2.0, Combat Zone 1.0, CSWeapons and CSWeaponsv1.6 but there is also Serpentine and a few more. Many are mods but you can use StuffSwapper to play with just the weapons (and armor, etc if you want) in UT games.

See the recent thread on this forum for CSWeaponsv1.6 - have a look through the weapons and mods folders at ut-files, etc for the others.
Apparently I got liquored up and rented a server the other night; currently running Infiltration 2.75 at 173.199.86.95:7777 if you want to check those out. Always preferred these types of weapons; actually thought they were the default UT weapons when I started playing the demo version given I skipped the single player mode and jumped right into online; did not see an enforcer until 3 or so years after I started playing. If you or anyone else has a public server up with the aforementioned CS weapons, please share - would like to try them out
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SC]-[WARTZ_{HoF}
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Re: real world weapons that can be added as a mutator?

Post by SC]-[WARTZ_{HoF} » Tue Jul 26, 2016 2:24 pm

I have them hosted on 75.148.50.205:7777 in the Mapvotes third column. CSWeaponsv1.6 is ok but i noticed the animations are not very clean. You'll see what i mean when your weapon goes to reload.
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CarltonBanks
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Re: real world weapons that can be added as a mutator?

Post by CarltonBanks » Thu Jul 28, 2016 1:44 am

SC]-[WARTZ_{HoF} wrote:I have them hosted on 75.148.50.205:7777 in the Mapvotes third column. CSWeaponsv1.6 is ok but i noticed the animations are not very clean. You'll see what i mean when your weapon goes to reload.
Thanks for sharing; checked it out last night. Animations look ok but the reload time was a bit trying on a few of the weapons, giving the honorable Buford T. Whateverhisnamebot far too many easy kills. Still liked them though, as well as the custom scoreboard stuff you have on there. Bookmarked.
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