sektor is again correct. UT2U1 does NOT swap anything on its own.
It just tweaks the game in a way that allows U1 and UT99 classes to co-exist.
And speeds up ANY gametype on or offline.... As papercoffee has noticed with the bots.
I had to reduce bot skill quite a bit on my servers when I put that on there.
It should work with any mutators that do the replacements or additions of weapons into the map, or by summoning the classes
into your game from the console manually. It should work with any thing. Including U1 classes that are in your UT maps, that you didn't
even know were there.
Here is what is happening on that CTF map papercoffee mentioned:
The map was written with the Unreal weapons in it. Every time you played it in the past WITHOUT using UT2U1, the default UT DMMutator code
was swapping those 2 weapons to the UT versions, so you never knew the mapper had placed the U1 versions of the weapons there.
Until you tried the map with UT2U1 running.
There are a few default maps, where you will see the same thing happening with a couple of pickups. (Invisibility and a few health items I think.)
This is not really a bug with UT2U1. You are just seeing the maps with the actual classes the author had used for the first time.
@EG. I am a freak. I ain't editing maps, I am making .U files with Notepad.
I can't even find a weapon on a map with that damn UED. (I bet a dollar I am 100% correct on the above "not a bug" in that CTF map however....
Cant make a map, but I do have a vague idea of how they work. (Maybe....
If I was a mapper, your comments would be right on. (I think.... I dislike UED a lot, and use it as little as possible.)
I do try to make the various content I have done as easy for mappers to use as I can.
@Aldebaran. Let us know how it goes, or if you have any config questions.