"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
UnrealGecko wrote:Isn't there already a mutator called AdvancedMutator?
Anyway, gonna check it out during the weekend (sorry for testing it that late)
Wormbo wrote:Regardless of whether such a mutator might exist already, you might want to pick a more unique name.
Gustavo6046 wrote:Do you mean, a mutator where you can detect stuff in player info and you can subclass it so that these do something, like give jump boots if entering lava?
SilverSound wrote:I'd say it would require a new trigger type and an item that acts like a relic (when you pick it up it's held)
PrinceOfFunky wrote:SilverSound wrote:I'd say it would require a new trigger type and an item that acts like a relic (when you pick it up it's held)
Everything can be a trigger, I rly would need to know what that key did. Did you need to select that key, or to bring up that key? Difference stays in what happens when you select it. Like pickups can be selected and activated(automatically on UT), weapons are brought up when selected and are automatically activated.
Not that a mix is impossible. Anyway, I mostly supposed all of it, since I didn't study the whole weapon code.
EDIT: I'm attaching a fun mutator on this post.
p.s. For those who don't look at the code, play a match with bots and try using a BIO rifle.
EDIT-2: *UPDATED TO VERSION 3 BETA*
SilverSound wrote:You just need to have it on you. When you die you drop it.
Users browsing this forum: Google [Bot] and 2 guests