A taste of the sixth version capabilities (using FunStuff v3) :3
There are rly too many new functions and stuff. I rly hope I'll be able to do a synthesis when I'll release it. One of the main things it can now do, is to let all the actors call the mutator callbacks, it's not limited to players and their weapons anymore.
EDIT: Maybe I should have post this on General Discussions :/
AdvancedMutator v1 <Mainly for developers> = AMMFD V1
I don't think I can still modify it since it's not a beta anymore, I wish I could change ValueRegister with MetaData, since I'm programming on Spigot/Bukkit for Minecraft and I'm finding out it's basically the same concept of what I've done with this mutator.
I started developing the second version that's a taste of it:
It will handle Objects other than Actors. In the above example the Object "Console" is being used,since I guess anti-cheats may think your mutator is trying to steal passwords or whatever, I will force mutators to register before to be able to touch Objects.
Another update for AdvMut2, KEY EVENTS (it doesn't exploit the classes HUD and Console):
It should be used for non-important things since it's unreliable, the key event function is called(indirectly) by the client so the function may be called multiple times at once or the key may not be the one given as parameter.
Now I can finally build an elevator with a working dialpad, but I probably won't .