Monster Hunt: Looking for a Translator Mutator

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Aldebaran
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Monster Hunt: Looking for a Translator Mutator

Post by Aldebaran » Sun Sep 25, 2016 10:52 am

Some maps like MH-Invasion_1 or campaign maps playing with monster hunt are using the old unreal translator for additional messages.
I would like to see them (normally when collect the tranlocator a message will be displayed to press F2 but that don't work here, so this message should be replaced too). Exist there a mutator for displaying the messages in any way?

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Barbie
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Re: Monster Hunt: Looking for a Translator Mutator

Post by Barbie » Sun Sep 25, 2016 2:22 pm

See thread Translator in MH also.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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sektor2111
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Re: Monster Hunt: Looking for a Translator Mutator

Post by sektor2111 » Sun Sep 25, 2016 4:25 pm

First some stuff:
[attachment=0]UTTranslator.zip[/attachment]
And then a few words:
This will do some replacement of Translator with another sort of "Translator" It won't translate messages from a language into another but... if you have a key bound for command <InventoryActivate> (I have ENTER=InventoryActivate, GreyMinus=InventoryPrevious, GreyPlus=InventoryNext) in User.ini file, you might trigger ON-Screen Message for a TranslatorEvent. Message will stay until you leave TranslatorEvent but it can be activated/deactivated later if you press said key.
The rest of setup and info is described in Txt file from archive. Use source-code for doing other thing if this one is not that good as expected. I did only a few short tests in that so called map MH-Ziki debated here.
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Aldebaran
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Re: Monster Hunt: Looking for a Translator Mutator

Post by Aldebaran » Sun Sep 25, 2016 8:32 pm

Thank you sektor211!

Thank you Barbie too, I think I have overlooked the thread. It is not very old :o