Mutator that increases the default health in CTF/DM - SOLVED

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Aldebaran
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Mutator that increases the default health in CTF/DM - SOLVED

Post by Aldebaran » Sat Dec 03, 2016 12:14 am

When playing Capture The Flag with overpowered weapons it makes sense to increase the default health when spawning.
In my case 150 health points makes more sense for gameplay than the standard 100.
It would be perfect when the admin can set this value in a config file.
The value of other health items which can be collected should not be reduced, so for example 150 hp spawn health + 100 hp item health should produce 250 health points, not 200.

Question 1:
Exists any similar mutator already?

Question 2:
The max health with relics (150 hp) can't be changed for example to 200 hp?
Last edited by Aldebaran on Wed Dec 07, 2016 7:49 pm, edited 1 time in total.

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Chamberly
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Re: Mutator that increases the default health in CTF/DM

Post by Chamberly » Sat Dec 03, 2016 2:19 am

They do exist. I can't remember the name of them off top of my head but I do remember mutators that are just health regenerators (regain health) and I'm sure you don't want that.

I'm sure someone else will post them before I get to when I find them.
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OjitroC
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Re: Mutator that increases the default health in CTF/DM

Post by OjitroC » Sat Dec 03, 2016 12:15 pm

Possibly Mutator Toolbox v2.0 will give you what you want? Certainly the default health can be increased up to 200 and health items picked up can be cumulative but I'm not sure if it can be used other than with normal UT weapons - check it out though.

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Re: Mutator that increases the default health in CTF/DM

Post by Terraniux » Sat Dec 03, 2016 4:33 pm

Yeah, I was wondering about the same thing as well. I know of a few MH related mutators but other types I don't.
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EvilGrins
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Re: Mutator that increases the default health in CTF/DM

Post by EvilGrins » Sat Dec 03, 2016 9:34 pm

Where overpowered weapons are concerned, I generally use the same health/ammo regenerator I use in MonsterHunt: Excessive.

Excessive constantly drags your health up to 300.

I don't use Otium much, as in MH it increases your health and every single monster's health. You'd never be able to beat a map with that.

Closer to what you requested, there's a mutator called FullyLoaded which gives you all weapons, maximum ammo for them, and starts you with 150 health & 150 armor.
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Nephew9999
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Re: Mutator that increases the default health in CTF/DM

Post by Nephew9999 » Sun Dec 04, 2016 3:39 am

May be u need this mut

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papercoffee
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Re: Mutator that increases the default health in CTF/DM

Post by papercoffee » Sun Dec 04, 2016 4:53 am

I tried this months ago.
ReGen mutator is annoying as hell ...you can't disable the heartbeat sound and the screen flash every health-gain interval.
You get health but you get also a huge distraction when ever you get hit.

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sektor2111
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Re: Mutator that increases the default health in CTF/DM

Post by sektor2111 » Sun Dec 04, 2016 6:43 am

Still looking for something rather than writing an exact match ? What exactly is that hard ?

Function ModifyPlayer....
Other.Health = 200 //Or config health value from INI
//or
Other.Health = Other.Default.Health+AddedHealth //AddedHealth read from INI

It takes around 5 kb and works well as server-side without a crap-ton of files for clients. I see new blood ninja coders able to do useless things rather than simple an useful ones.

If UT nowadays needs to start with 5000 HP because numbers are trendy, then we can set 500000 health as default - do not ask then why the Bot will be pretty lousy in such games. You finally will screw everything and UT will be a trash which no one old player will want it and then guys with ideas are going vanished too, yeah everything needs a regenerator especially if it works based on Timer :loool: .

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Re: Mutator that increases the default health in CTF/DM

Post by Aldebaran » Sun Dec 04, 2016 7:39 pm

Many thanx for your suggestions. I will test them asap, also Toolbox 2.0 looks good in my case.
OjitroC wrote: but I'm not sure if it can be used other than with normal UT weapons
Yes thats one of the problems I have to deal with. Some weapon mods have their own health items and they can not be adjusted with a heath generator mutator.
Last edited by Aldebaran on Wed Dec 07, 2016 7:46 pm, edited 1 time in total.

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Re: Mutator that increases the default health in CTF/DM

Post by EvilGrins » Sun Dec 04, 2016 8:59 pm

Here's the FullyLoaded mutator, should be just what you need!
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Wormbo
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Re: Mutator that increases the default health in CTF/DM

Post by Wormbo » Mon Dec 05, 2016 9:14 pm

Just pointing out that Arena Physics is a thing that exists. (Even though it doesn't satisfy all the requirements.)
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papercoffee
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Re: Mutator that increases the default health in CTF/DM

Post by papercoffee » Mon Dec 05, 2016 9:57 pm

Wormbo wrote:Just pointing out that Arena Physics is a thing that exists. (Even though it doesn't satisfy all the requirements.)
Wahaha ...I have this and never used the health and armour part.

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Chamberly
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Re: Mutator that increases the default health in CTF/DM

Post by Chamberly » Mon Dec 05, 2016 11:19 pm

Aldebaran wrote:
OjitroC wrote: but I'm not sure if it can be used other than with normal UT weapons
Yes thats one of the problems I have to deal with. Weapon mods like Nali Weapons 3 have their own health items and they can not be adjusted with a heath generator mutator.
Well to note, NW3 is open source (you can take the whole thing and edit it, rebuild as a new build version but never use the same name originally) so you can actually edit the script to what you like, if you are interested to do that or something.
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