If there was a way to use like my one with all the code in it, but apply that to an ini. Then you could take any map and make it have all or one or two or none of the items in a list in an ini file be it old Unreal items or UT, type of thing.
So basically a list of items in an ini allowed when any maps starts, or not allowed.
It could be separate functions all in a row in the code, even if it is messy code.
If the stock mutators I edited would work then I could figure out how to make an ini for it, but they don't friggen work for some reason.
All I can think is those arena mutators where you select one weapon for the match. But in this case do the same thing but separate for each and every item available each can be setup in the ini.
Why won't my mutator work ?
Re: Why won't my mutator work ?
Why don't you post the necessary files here that someone can check them?Red_Fist wrote:but they don't friggen work for some reason.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: Why won't my mutator work ?
all you need is that text, NoItemz6, hardly any text
make a .u and an int,
make a .u and an int,
Binary Space Partitioning