EDIT: Whoever downloaded it, cause I see someone did it, replace it with the new one I just uploaded, there was a stupid bug .o.
This is a really simple mutator which turns victim's hit damages into instigator's health.
This can lead to new ways of playing, since players who will get a lot of health, will be able to boost themselves with rockets etc, they will be able to swim in lava and other pain zones. In a team game, a player could sacrifice to give its teammate more health.
LifeSucks v1
- PrinceOfFunky
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- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
LifeSucks v1
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- LifeSucks_v1.rar
- (1.33 KiB) Downloaded 79 times
"Your stuff is known to be buggy and unfinished/not properly tested"
- PrinceOfFunky
- Godlike
- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
Re: LifeSucks v1
A funnier name.Christ wrote:So, what's the difference from all the other "vampire" or "leech" mutators?
Kidding, I didn't even know there was a mutator which does the same thing. That would be absurd to check if a so simple mutator already existed, what should I have looked for? "Health suck"?
If I'll ever make a second version, that probably will add some new features.
"Your stuff is known to be buggy and unfinished/not properly tested"
Re: LifeSucks v1
I found one bug on map dm-Deck16][. The Bot cant to take JumpBoots. He has no health, but he's running in place.
- PrinceOfFunky
- Godlike
- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
Re: LifeSucks v1
Gadavre wrote:I found one bug on map dm-Deck16][. The Bot cant to take JumpBoots. He has no health, but he's running in place.
If you were the first one downloading this mutator, then you should update it with the new version I uploaded, I wish who downloaded it as first would tell me that he/she updated it.PrinceOfFunky wrote:EDIT: Whoever downloaded it, cause I see someone did it, replace it with the new one I just uploaded, there was a stupid bug .o.
The fact that bot has health 0 is very weird, all the mutator does is to add health, only two ways I can think of to get health 0 with this mutator are:
1. The bot already had life 0 (maybe because he was dying) and he killed a bot/player who was also dying and so he had 0 too, so 0 + 0 = 0.
2. The bot had a health lower than 0 and he killed a bot/player who had the exactly amount of health the bot needed to be health 0, for example -10 + 10 = 0.
I was thinking to add this feature: if you kill a player you get its ammos.
"Your stuff is known to be buggy and unfinished/not properly tested"