Some mutator ideas Ive wanted to share.
Posted: Tue Jul 11, 2017 6:56 am
Okay, So I was a little reluctant to make this thread on account of being told things like "If you're so keen on it, why not do it yourself?", But hear me out.
I do not fully expect these ideas to be taken up and made into actual mods. But to be honest, I've been holding onto these concepts for so long that I just could not stay quiet any longer.
As you may know, I have a thing for excessive weaponry and anything of hysteria, but for times when I need a break from Power, I tend to look for something else: Quantity. Thats why I was suggesting the creation of a mod/mutator that allows pickup CYCLING ala Chaos UT. So basically, Like WORM, it replaces base armory/health/ammo and the norm with the classes of ones desire, and then after, say 2 minutes pass, A new pickup will take its place. This could also be handy for an infrequent selection of pickups that do not have Respawn times, such as G59's Sin Pillars. The times can be adjusted and the pickups can either be sequential or shuffled for the sake of not camping a certain area waiting for a certain item.
Occasionally in MH I sometimes wonder exactly how much health a monster has. Now, health bars on bots I can understand as 'cheating' but having them on Monsters should be an exception. The idea I was thinking of was not having their health printed when targeted, but more a variation of team beacon that has a number/bar above the monster's head. Of course, for performance reasons, the "maximum detection distance" should be customizable. On the topic of Monsters, I've always been intrigued by the concept of "Friendly" Monsters, but have almost never seen it properly executed. Trying to do something like that in a pawn's properties would switch it's Ai back to "Hate" if accidentally shot, but even if it were to remain friendly, It would be completely oblivious to the surroundings unless attacked directly. The only places ive seen such an idea work is in Nali Chronicles and Battle of NaPali.
I've recently found myself using the "Hidden" Weapon hands, as it allows me to get a better idea of my surroundings, plus, I'm not sure if this is because of an addon or not, but I also get the names of the weapons I switch to. However, such a thing doesn't seem to exist for Unreal/Oldskool play. You could argue I can differentiate between weapons by their draw sounds, but I tend to use a large amount of weaponry in play, and they tend to have the same sounds.
Lastly, Its a bit of a nitpick, but it kinda bothered me how Unreal/Some Items would not display a flavor text in the bottom center when picked up, but only in the chat box in the top left. As for messages regarding an item's charge or activation, they should remain in the chat. Simply for the initial pickup.
My main focus for the moment is probably item cycling, but for all I know, some of these suggestions may be more interesting to them than others. I don't wanna sound like i'm self-loathing or guilt-tripping, but I honestly don't see myself becoming a modder any time soon. If someone does take interest to this and/or makes them into actual mods, I would be ever so grateful. But hey, it's the thoughts that count!
Till then, peace.
I do not fully expect these ideas to be taken up and made into actual mods. But to be honest, I've been holding onto these concepts for so long that I just could not stay quiet any longer.
As you may know, I have a thing for excessive weaponry and anything of hysteria, but for times when I need a break from Power, I tend to look for something else: Quantity. Thats why I was suggesting the creation of a mod/mutator that allows pickup CYCLING ala Chaos UT. So basically, Like WORM, it replaces base armory/health/ammo and the norm with the classes of ones desire, and then after, say 2 minutes pass, A new pickup will take its place. This could also be handy for an infrequent selection of pickups that do not have Respawn times, such as G59's Sin Pillars. The times can be adjusted and the pickups can either be sequential or shuffled for the sake of not camping a certain area waiting for a certain item.
Occasionally in MH I sometimes wonder exactly how much health a monster has. Now, health bars on bots I can understand as 'cheating' but having them on Monsters should be an exception. The idea I was thinking of was not having their health printed when targeted, but more a variation of team beacon that has a number/bar above the monster's head. Of course, for performance reasons, the "maximum detection distance" should be customizable. On the topic of Monsters, I've always been intrigued by the concept of "Friendly" Monsters, but have almost never seen it properly executed. Trying to do something like that in a pawn's properties would switch it's Ai back to "Hate" if accidentally shot, but even if it were to remain friendly, It would be completely oblivious to the surroundings unless attacked directly. The only places ive seen such an idea work is in Nali Chronicles and Battle of NaPali.
I've recently found myself using the "Hidden" Weapon hands, as it allows me to get a better idea of my surroundings, plus, I'm not sure if this is because of an addon or not, but I also get the names of the weapons I switch to. However, such a thing doesn't seem to exist for Unreal/Oldskool play. You could argue I can differentiate between weapons by their draw sounds, but I tend to use a large amount of weaponry in play, and they tend to have the same sounds.
Lastly, Its a bit of a nitpick, but it kinda bothered me how Unreal/Some Items would not display a flavor text in the bottom center when picked up, but only in the chat box in the top left. As for messages regarding an item's charge or activation, they should remain in the chat. Simply for the initial pickup.
My main focus for the moment is probably item cycling, but for all I know, some of these suggestions may be more interesting to them than others. I don't wanna sound like i'm self-loathing or guilt-tripping, but I honestly don't see myself becoming a modder any time soon. If someone does take interest to this and/or makes them into actual mods, I would be ever so grateful. But hey, it's the thoughts that count!
Till then, peace.