Dr.Flay wrote: How can you tell the poison is not working ? You can easily survive poisoning if you have full strength.
I carried out an empirical test using the UTChaos mutators and summoning UnrealShare.LesserBrute/SkaarjWarrior and NSMonster.NSSkaarjWarrior/SkaarjInfantry/SkaarjTrooper into two maps (not CUT maps). I ran MHHud.MHHudBase so I was able to observe the health of the monsters.
Firing a poison arrow into any of the monsters used resulted in an instant reduction in health rather than the slow but steady reduction suffered by Players. I do not think it affected their speed of movement though I could only measure that by observation. Only once and only on one map did the sword become bloody after slicing up an opponent. This merely confirms what has been stated by earlier posters.
Terraniux wrote:I'm struggling to see the advice here. What do Install / configure to make it work (more properly).
I don't think there is anything you can do in that regard. But in terms of the specific issues with the weapons highlighted earlier, I don't think there is a significant problem. The sword will kill monsters but not get bloody - the proxies aren't useable but there is no way, AFAIK, to stop them cycling with the flak ammo; however players can still use the flak ammo in the claw - the crossbow is still useable with the explosive arrows in particular but again there is no way to stop the ammo cycling through ordinary, poison and explosive arrows. If you put a redeemer in the map then it will be replaced by the vortex and the turret, so that is something to consider given that the turret is not useable against monsters. Don't forget, though, that players can set the ChaosUT mod to cycle between Chaos and UT weapons.
Be sure to put sniper rifles and miniguns in the map so that players can use the RPBs and amour piercing shells!