EvilGrins wrote: UTDMT aren't so much a mutator as a large bot that throws boulders. When crossing paths with ProxyMines, if it steps on one... the Titan will bounce around whenever they do:
Possibly because the UTDMT are ScriptedPawns and the proxies do not explode when in contact with ScriptedPawns?
Actually they do, but those are Red Team Proxies with a Red Team UTDMT... so no KA-BLOOEY.
OjitroC wrote:Presumably the same thing happened to the Vortex - it was in contact with a proxymine - still, as you say, the effect is seriously weird.
Maybe but I've never seen a proxy go anywhere near that high off the ground.
OjitroC wrote:I get the impression, from the readme and from the comments in the code, that it was intended that only one UTDMT should be placed/spawned in a DM map.
It was created by GorGor (who I can't find anywhere) and the map it was 1st on was DM-Titania. A great map where there's 1 UTDMT at the very bottom in a pit.
Hence why many of the default messages for the thing say variations of "come down here".
Although given the configuration options built into the UTDMT it's clear it was also intended to be used for team games, which I do edit it into. Even before I started skinning and editing the thing into maps, there were about a dozen existing ones (though none of them skinned) out there. Even one of the JailBreak gametype I no longer use.
sektor2111 wrote:not suitable in all environments compared with a Skaarj which would be more efficient...
JackGriffin expressed a recent interest, so I'm hoping he might be open to taking the UTDMT and creating SkaarjBerserker, Queen, and/or Warlord versions... though I'd prefer based on the original template, and not the (no offense) more recent version with the .ini file you did up.