RabbitHole

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PrinceOfFunky
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RabbitHole

Post by PrinceOfFunky » Wed Oct 18, 2017 6:20 pm

Just a test mutator, I fixed the "resize()" function I created when I made CommandSystem, so now there are no any side effects anymore, I'm not sure if this can bring to new perspectives for new mapping and play styles:
(At the beginning, I meant to type "You may be wondering")
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ShaiHulud
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Re: RabbitHole

Post by ShaiHulud » Wed Oct 18, 2017 7:12 pm

That's pretty neat, you could end up with some "pocket" CTF maps, or interesting BT obstacles.

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Chamberly
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Re: RabbitHole

Post by Chamberly » Wed Oct 18, 2017 7:15 pm

Can say I've seen 3 different kinds: one on a BT map but it uses a different script file, one from MH on a map and one from siege (minisuit but you get little instantly) but not like the one that let you go in and out with the size change like that. Don't forget to let the weapon get the size change too or it'll get too crowded to see!

Oh man, looks like the nali had fun hiding from you :loool:
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Dizzy
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Re: RabbitHole

Post by Dizzy » Fri Nov 24, 2017 9:27 pm

PrinceOfFunky wrote:Just a test mutator, I fixed the "resize()" function I created when I made CommandSystem, so now there are no any side effects anymore, I'm not sure if this can bring to new perspectives for new mapping and play styles:
(At the beginning, I meant to type "You may be wondering")
This looks really fun.

Can you share the source code please?
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Hellkeeper
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Re: RabbitHole

Post by Hellkeeper » Sat Nov 25, 2017 1:21 pm

Does it cause the game to lag like hell or is that just an aside due to your computer ?
You must construct additional pylons.

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