Perhaps I can look at it and try converting into a "portable" one without to spawn a new one for each 10 seconds. MHBotyMan4 has almost permanent RouteCache stuff and are only moved in the required spot preventing stacking and reusing them.JackGriffin wrote:Every 10 seconds your player drops a marker and creates a respawn point for themselves
JackGriffin wrote:I'm sure there are a bunch of scenarios where you could highlite potential problems but I've tried to account for what I can. B-points are recycled every 10 seconds, so bearing that in mind let's look at the questions.
1. If you are killed by a strong enemy then yes you will likely respawn back there against him. Two things will happen though. You will die again and be sent back to the normal playerstart or you will finish killing him(or run away). I had this same discussion with paper and I'll say what I said to him. If you are killed by a stronger monster then what have you got to lost with a second chance? You are already dead in the first place. Besides this is more designed to assist with tougher environmental obstacles than aid in monster slaying. If a monster kills you then most likely this is only going to delay the full restart unless you retreat quickly.
2. In the gametype I'm building that will be dealt with. As far as this mod goes I'm openly encouraging people to recode this in any way they like. If you want weapons spawning with you then feel free to add them. As far as this mod goes though, it's a second chance at things and you don't get the full advantages because it makes dying not that serious if you don't.
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