Flashlight mutator?

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JimmyCognitti
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Flashlight mutator?

Post by JimmyCognitti » Sun May 27, 2018 11:20 pm

Yeah I know what some people may be thinking, "why would somebody need a flashlight when playing a frenetic match?" ...But, why not?
Just wondering if there's a mutator that lets you use a flashlight when you play UT, some (user made) maps are kind of dark and having this feature would be actually nice.

Does anyone know if there's such a thing?
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MrLoathsome
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Re: Flashlight mutator?

Post by MrLoathsome » Sun May 27, 2018 11:24 pm

Summon UnrealShare.Flashlight
blarg

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sektor2111
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Re: Flashlight mutator?

Post by sektor2111 » Mon May 28, 2018 12:22 am

ConsoleCommand
RMODE 2
:mrgreen:
or
SET ZONEINFO AMBIENTBRIGHTNESS 200

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JimmyCognitti
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Re: Flashlight mutator?

Post by JimmyCognitti » Mon May 28, 2018 12:35 am

Yup, it's just a matter of doing some basic key binding :agree1: ("set input G Summon UnrealShare.Flashlight"), I can perfectly use the flashlight when playing UT.
Problem is, you can't turn it on/off, you have to wait until the light fades away and then you summon it again (and here's when the mutator comes in really handy).
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MrLoathsome
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Re: Flashlight mutator?

Post by MrLoathsome » Mon May 28, 2018 4:16 am

bind another key to "killall unrealshare.flashlight".

That might do it.

Other option is to track down the oldskool mod, which will add Prev Item, Next Item and Activate Item key bindings.
But that might not work in all gametypes...

*Edit - Try this in your User.ini.
Graft this into the [Engine.Input] section:

Code: Select all

Aliases[26]=(Command="Summon UnrealShare.Flashlight| set input i FlashOff",Alias=FlashOn)
Aliases[27]=(Command="killall UnrealShare.Flashlight| set input i FlashOn",Alias=FlashOff)
.
i=FlashOn
.
Seemed to work in quick practice match ok.

Change 'i' to whatever key you want.

NOTE: Do not add a space before the '|' character, or the summon fails. (and probably the killall also...)
----------------------------

**Edit 2. Flashlights? You want FLASHLIGHTS? :idea:

Add this to your User.ini for a bigger light:

Code: Select all

Aliases[30]=(Command="Summon UnrealI.Searchlight| set input U SLightOff",Alias=SLightOn)
Aliases[31]=(Command="killall UnrealI.Searchlight| set input U SLightOn",Alias=SLightOff)
.
U=SLightOn
.
Add this to just light up the area you are currently in:

Code: Select all

Aliases[32]=(Command="Summon UnrealShare.FlashlightBeam| set input B FlashBOff",Alias=FlashBOn)
Aliases[33]=(Command="killall UnrealShare.FlashlightBeam| set input B FlashBOn",Alias=FlashBOff)
.
B=FlashBOn
.
That light wont travel with you. Hit the B key again to turn it off.

Want that small area to stay lit? Add this:

Code: Select all

Aliases[34]=(Command="Summon UnrealShare.FlashlightBeam",Alias=FBeamOn)
.
D=FBeamOn
.
Want even more light? Move about and hit the D key until it is bright enough for you.

To turn all those off, tap the key you have bound for FlashBOn. B in this example.
(You may have to tap it twice...)

Again, change the U, B and D keys there to whatever you want/have open.

I think that's all I can do with Flashlights via the User.ini keybinds.

If you need more light, try sector2111's crazy ideas. :mrgreen: :tongue: :omfg:
blarg

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JimmyCognitti
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Re: Flashlight mutator?

Post by JimmyCognitti » Mon May 28, 2018 7:59 am

Whoa! Gonna try those codes as soon as I can, thanks for replying :)
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UnrealGGecko
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Re: Flashlight mutator?

Post by UnrealGGecko » Mon May 28, 2018 10:19 am

Here's one that I enjoy, it makes any map dark, but both you and the bots get a searchlight.
http://unrealtournament.99.free.fr/utfi ... tchIII.rar

Now, thinking about it, never played MonsterHunt with that mutator on... Monster Horror, here we come :mrgreen:

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