bind another key to "killall unrealshare.flashlight".
That might do it.
Other option is to track down the oldskool mod, which will add Prev Item, Next Item and Activate Item key bindings.
But that might not work in all gametypes...
*Edit - Try this in your User.ini.
Graft this into the [Engine.Input] section:
Code: Select all
Aliases[26]=(Command="Summon UnrealShare.Flashlight| set input i FlashOff",Alias=FlashOn)
Aliases[27]=(Command="killall UnrealShare.Flashlight| set input i FlashOn",Alias=FlashOff)
.
i=FlashOn
.
Seemed to work in quick practice match ok.
Change 'i' to whatever key you want.
NOTE: Do not add a space before the '|' character, or the summon fails. (and probably the killall also...)
----------------------------
**Edit 2. Flashlights? You want FLASHLIGHTS?
Add this to your User.ini for a bigger light:
Code: Select all
Aliases[30]=(Command="Summon UnrealI.Searchlight| set input U SLightOff",Alias=SLightOn)
Aliases[31]=(Command="killall UnrealI.Searchlight| set input U SLightOn",Alias=SLightOff)
.
U=SLightOn
.
Add this to just light up the area you are currently in:
Code: Select all
Aliases[32]=(Command="Summon UnrealShare.FlashlightBeam| set input B FlashBOff",Alias=FlashBOn)
Aliases[33]=(Command="killall UnrealShare.FlashlightBeam| set input B FlashBOn",Alias=FlashBOff)
.
B=FlashBOn
.
That light wont travel with you. Hit the B key again to turn it off.
Want that small area to stay lit? Add this:
Code: Select all
Aliases[34]=(Command="Summon UnrealShare.FlashlightBeam",Alias=FBeamOn)
.
D=FBeamOn
.
Want even more light? Move about and hit the D key until it is bright enough for you.
To turn all those off, tap the key you have bound for FlashBOn. B in this example.
(You may have to tap it twice...)
Again, change the U, B and D keys there to whatever you want/have open.
I think that's all I can do with Flashlights via the User.ini keybinds.
If you need more light, try sector2111's crazy ideas.