redeemer

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redeemer

Postby Tater » Thu May 31, 2018 5:32 pm

Is there a mutator out there that doesn't allow the redeemer to load when the map loads?
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Re: redeemer

Postby UTPe » Thu May 31, 2018 6:32 pm

yes, there is.
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Re: redeemer

Postby Hank » Thu May 31, 2018 7:36 pm

Tater wrote:Is there a mutator out there that doesn't allow the redeemer to load when the map loads?


An easier way of accomplishing no Redeemer in your maps ( without using/adding a mutator ) would be to add this string to your mapvote config.

Botpack.NoRedeemer

( this is built into the game already )

Hope that helps
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Re: redeemer

Postby Tater » Thu May 31, 2018 9:21 pm

Thanks I'll give them a shot.
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