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redeemer

Posted: Thu May 31, 2018 5:32 pm
by Tater
Is there a mutator out there that doesn't allow the redeemer to load when the map loads?

Re: redeemer

Posted: Thu May 31, 2018 6:32 pm
by UTPe
yes, there is.

Re: redeemer

Posted: Thu May 31, 2018 7:36 pm
by Hank
Tater wrote:Is there a mutator out there that doesn't allow the redeemer to load when the map loads?
An easier way of accomplishing no Redeemer in your maps ( without using/adding a mutator ) would be to add this string to your mapvote config.

Botpack.NoRedeemer

( this is built into the game already )

Hope that helps

Re: redeemer

Posted: Thu May 31, 2018 9:21 pm
by Tater
Thanks I'll give them a shot.