Aldebaran wrote:.. I only want to disable self damage.
OjitroC wrote:So you want to use the Health Modifier to prevent self damage but not to give any health?
OjitroC wrote:What about the bBurnInstigator property for the FlameTracker? If that is set to True, does it make a difference?
Feralidragon wrote:A workaround which could be made
Feralidragon wrote:I am not sure what you feel about healing your teammates
Aldebaran wrote:Any help for programming that would be appreciated.
Aldebaran wrote:Hmm, never tried to heal a teammate by using the health mutator. In which case do this work?
In my test right now I shoot a teammate with some weapons using health modifier and he did not get more health points...
if (NaliWeapons(InstigatedBy.Weapon) == None || !NaliWeapons(InstigatedBy.Weapon).HealthGiver)
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