Mind Reader

Search, find and discuss about Mutators!
Buggie
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Re: Mind Reader

Post by Buggie » Wed Aug 24, 2022 4:37 pm

v1.10

- Fix flood in log when spectate monsters.
MindReader-1.10.zip
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Gustavo6046
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Re: Mind Reader

Post by Gustavo6046 » Fri Aug 26, 2022 2:05 am

Could the black background be translucent? As it stands it's a little jarring to look at.
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Buggie
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Re: Mind Reader

Post by Buggie » Fri Aug 26, 2022 3:45 am

No any point. For readability solid is best.

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OjitroC
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Re: Mind Reader

Post by OjitroC » Fri Aug 26, 2022 10:09 pm

One interesting thing I've noticed when using MindReader with ScriptedPawns is that the Destination and Focus are sometimes given as 'QueenDest' in maps which don't have this Actor in them - it's not important (at least for me) but any idea why that should be?

DM-[NES]USZ_2022 is one of the maps where this happens.

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Re: Mind Reader

Post by Buggie » Fri Aug 26, 2022 11:51 pm

MindReader report only exists things. If it report about QueenDest, then on map present QueenDest. Use search actors for find them.
Sometimes mapper drop actors, which don't has visible representation by one or another reason. Since they not visible, mapper not notice them and release map with it.
This explain invisible redeemer ammo, invisible collide trees and invisible flames.
Same can be here.

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Barbie
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Re: Mind Reader

Post by Barbie » Sat Aug 27, 2022 9:51 am

No QueenDests in that map:
DM-[NES]USZ_2022-NameTable.jpg
@OjitroC: what mutators do you use? Maybe one of them injects QueenDests into the map.
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sektor2111
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Re: Mind Reader

Post by sektor2111 » Sat Aug 27, 2022 10:31 am

Can I bring you my opinions ?
Let's see...
In map's Editing process, some boys are copying assets from elsewhere from pathed maps. This will result in some references that are ONLY DESCRIBED but they don't exist in target map. I was already showing some map with supposed paths that are nowhere. VisNoReachPaths are Navigation ACTORS referenced and we can have here internal chains created in previous source map pointing to corresponding actors. When these are selected and "COPY-PASTE"-ed elsewhere in that state it's normal to return a map with GAPS pointing Actors that are nowhere - and if you ask my private public opinion, this is the first route to memory corruptions making some players to get tired of GPF crashes since these boys are not having any clue what they do.

In other hand I would like to drop an eye over that map...
Last edited by sektor2111 on Sat Aug 27, 2022 11:15 am, edited 1 time in total.

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OjitroC
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Re: Mind Reader

Post by OjitroC » Sat Aug 27, 2022 11:07 am

Barbie wrote:
Sat Aug 27, 2022 9:51 am
@OjitroC: what mutators do you use? Maybe one of them injects QueenDests into the map.
Yes, you are right of course - I'm using MonsterSpawn and, looking at the (obfuscated) code, I see that it does indeed inject QueenDests into maps (as one would expect I suppose) - so that's cleared that up for me :tu:

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sektor2111
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Re: Mind Reader

Post by sektor2111 » Sat Aug 27, 2022 11:16 am

So MonsterSpawn doesn't use a sanity check if internal QueenDests could spawn ? Good to know...

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OjitroC
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Re: Mind Reader

Post by OjitroC » Sat Aug 27, 2022 1:33 pm

sektor2111 wrote:
Sat Aug 27, 2022 11:16 am
So MonsterSpawn doesn't use a sanity check if internal QueenDests could spawn ? Good to know...
At the risk of derailing the thread, I'm not sure in what circumstances internal QueenDests would be spawned in a DM map? However my uninformed reading of the code suggests that MonsterSpawn only spawns QueenDests if the property/variable AllowQueensXtraTeleports is set to true - which mine is at the moment anyway. Since I don't use QUeens in MonsterSpawn, I'll turn it off and see what happens.